How good excactly is Morathi? - Warhammer 40K Fantasy
 

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  1. #1
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    How good excactly is Morathi?

    In my gaming group we have agreed that special characters are fine, as they add some nice variation to the game. Most of the special characters are to pricy in points anyway, so they would proberbly be left at home often.

    I decided to give the DE special characters a closer look, and they are indeed costly. Malekith is simply all to expensive unless you are playing 4000+ point games, Hellebron is deadly but has no defence, Malus can be good, but he is not that resiliant and costs alot for only 2 wounds. The same goes for Shadowblade and lokhir, although they could both have their uses.

    But morathi... hmmm...

    If you give her heartender and black staff she costs 555. A regular supreme sorceress on dark pegasus with pendant of khaeleth and black staff costs 400 points.

    How much are you getting for 155 points?
    (4+ ward save and mr2 is just about as good as pendant of khaeleth, so lets call that even.)

    - DRASTICALLY better combat abelity. 3 attacks with ws5, s5 and kb. Her pegasus is also upgraded.

    - She knows ALL the spells from dark magic. A huge attribute.

    - She casts with +1. Combined with black staff, that can be rather leathal.

    - NOT to forget +1 leadership!! This really makes all the difference.

    - Enchanting beauty is not great, but it all adds up. (I reckon regiments that are ItP would be immune to this abelity?)


    Is it just me, or is she a good deal? 555 points is alot, but you get a super sorceress and half a dreadlord for the points!

    You opinions?


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    To be honest she probably isn't worth the points.

    What is the point of improved combat ability when she needs to avoid combat like the plague?

    Knowing all of the spells isn't worth giving up enough points to buy a kitted out lvl 4 and 2. If you take a lvl 4 with black staff on peg, and a lvl 2 with tome of furion on dark mount, you have 6 PD, know 7 important spells, and have a bound item that gives you an extra chance at PoD. The other wizards can know lores other than the dark elf one as well, so you lose out on flexibility with Morathi as well.

    The most important spell in lore of darkness is chillwind (#1), so your elves can survive shooting. It's better to have more sources of that spell than it is to cast spells that don't matter as much.

    Morathi is probably priced properly for what she can do. The question is why would you want your wizard budget doing that?

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    Quote Originally Posted by notabot187 View Post
    It's better to have more sources of that spell than it is to cast spells that don't matter as much.
    Yeah, I totally agree. Also, if you spend less points by not using special characters, you can upgrade your normal characters with the leftovers, which, by my experience, is MUCH more effective.
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    I see your points, but I am still not convinced. Ill discuss them with you:

    What is the point of improved combat ability when she needs to avoid combat like the plague?
    Why avoid combat? I am not talking about frontal attacks on ranked regiments, but seriously, 6s5 attacks with hatred will shred skirmishers, shooters, warmashine crews and light regiments. She will also be quite resilient once you have her beefed up to 6 wounds with soulstealer. Dont forget that the fact that she knows all 6 spells effectively gives her 4 to cast while in combat, which is more than enough. Only two from the Dark Magic lore are magic missiles.

    Knowing all of the spells isn't worth giving up enough points to buy a kitted out lvl 4 and 2. If you take a lvl 4 with black staff on peg, and a lvl 2 with tome of furion on dark mount, you have 6 PD, know 7 important spells, and have a bound item that gives you an extra chance at PoD. The other wizards can know lores other than the dark elf one as well, so you lose out on flexibility with Morathi as well.

    The most important spell in lore of darkness is chillwind (#1), so your elves can survive shooting. It's better to have more sources of that spell than it is to cast spells that don't matter as much.
    I tend to disagree. knowing all the spells surely doesnt match two extra powerdice, but morathi also have +1 to casting and more importantly +1 leadership.
    From my experience it varies which spell from the list is the more important. chillwind is terrific against some opponents, agreed, but against other its simply a s4 magic missile. Against dwarves it even bounces off them from time to time, and I would prefer word of pain to stop shooting there.
    Against WE, chillwind just is your thing, but against dwarves you should be very unhappy if you dont roll bladewind. This spell is ESSENSIAL to take out their warmashines, and DEAD effective. Bladewind is by far the spell from the lore I have had the most succes with. Against dwarves black horror is also a regiment killer, and you will be missing it if you dont roll it.
    Against Brettonians chillwind is useless, while soulstealer and black horror is your thing. So it all comes down to choosing the right lore and then rolling the right spells, which unfortunatly you dont always do. Morathi at least doesnt have THAT problem :-)

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    Can't she also use Slannesh spells as well as Dark magic?

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    Quote Originally Posted by GMJoeSolarte View Post
    Can't she also use Slannesh spells as well as Dark magic?
    No. This is 7th edition. DE no longer have any Slaaneshi lores or abilities to use in army lists. Slaanesh has been preserved in the fluff but not in the army.
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    Well being able to pick spells from different lores is really useful. For example againts bretonia and warriors of chaos metal magic is your friend. As these spells are ment to be used againts high armor stuff. Againts horde armies fire and shadow are you friends,. Dark can be good but you cant only relly on one source of magic as its not ment to fight againts all armies just some.
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    I'm not really sure why the +1 leadership is important. A peg sorceress is often way too out of proximity of the rest of the army to benefit. And the boosted leadership isn't as important to LD 8-9 elves, as opposed to the big upgrade you get when you go from 6-7 and 7-8. Leadership test passing is based on a curve, the difference between 9 and 10 is smaller than 7 to 8 or 8 to 9. A 90 point master as a general in the center of the LD 8 troops is good enough. Dark riders can take musicians if you are really afraid of not rallying.

    If you want to deal with other armies, the other wizards can take specialized lores. Metal, fire, death, and shadow give plenty of options for when lore of darkness won't be optimal. Taking Morathi takes those options off the table for your lord.

    As for using Morathi to combat small specialist units, it does work, it just leaves her horribly exposed compared to a focus familiar on peg would. It also means one is trying to do too much with one model. Harpies, dark riders, and shades can handle that task quite well. And unlike Morathi, are completely expendable.

    The +1 to cast is nice, but when you are chucking 3-4 dice at a big spell it rarely matters. when you cast chillwind or doombolt, you should really throw 2 dice. PoD often should be cast with 2 as well. The only thing I see is the improved chance of casting PoD with one dice.

    If you have a level 4 and a level 2 with tome, its very unlikely you won't have a key spell from the lore you chose. The worst case scenario is that you have the spell you want most only once.

    Now I don't think she is a terrible choice to make at 3000 points, as you have 2 lord choices, and the points level means she is a smaller portion of your army. Same could be said of her son on dragon at 4-5k. At 2000 points you need your choices to be more efficient, otherwise you spend half or more of your budget on heroes and upgrades, and lose from lack of bodies.

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    It depends on the army you play and the army you play against. with 9 lds you have a 16,6% chance of failing a test. With 10 lds you have 8,3%. Both are good odds are good, but if you are taking massed psycology tests, in the case of having multible stupid regiments or fighting terror/fearcausing opponents, cutting the chance of failure to half can win the game for you.

    The pegasus often flies out of 12' range from the rest of your army, if your army consists mainly on infantry. But my army lists often have alot of harpies and CoKs. I can keep these units mainly on the same flank and her and profit greatly from her leadership.


    I agree that 70-80% of the time, saving the 155 points for something else than the "Morathi Upgrade" is the best thing to do. But I still find her an intriguing choice to get both leadership, magic power and a little combat abelity. 155 points isnt THAT much.

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    At this points I'm just playing devils advocate.

    Why would one even care about giving harpies leadership boosts? They define what a throw away unit is.

    As for multiple stupid units: 1-2 stupid units is probably ok even with LD 9. Unless you are running chariot spam any more than that is just asking for trouble. If it's 1 unit of important knights, just give them the cold blood banner. The one turn that you need the charge to go off you can just pop the special effect.

    As for terror and fear causing enemies: The units seeking combat with the enemy should be ItP, cause fear or terror themselves, or have LD9 and are unlikely to fail the one test they have to make. If one uses LD 8 units that do want to see combat and aren't ItP (warriors or corsairs), then a cheap master as the general can get the job done. Heck you can even give him the pearl so the unit is ItP.

    155 points is a unit of 20 spears with shields and full command. It could also be a lvl 2 wizard, a well equipped master, a unit of Cold ones with a banner, a decent sized shades unit, or even a tooled out assassin. If the difference was smaller, where you couldn't buy an effective unit or character with it, I would agree.

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