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I picked up DE for a bit back when the book first came out. I had some laughs, shed some tears, and generally enjoyed myself. However, Fantasy fell out of favor with me and I quit playing for a while. I sold off ==My== DE, figuring that Skaven would be all the army I'd need, and moved back over to 40k (IG to be specific).
Well, ==My== interest in Fantasy has been peaked again thanks in part to the new Skaven book coming out this week. Reading Stelek's review and checking out his other thoughts on Fantasy helped too. So, I went over to the FLGS to pre-order the Army Book, a Plague Furnace and Doomwheel. After taking care of business, I noticed they were having a sale, clearing out old stock. Everything was half off and I stumbled across the Dark Elf Spearhead. One impulse buy later and I'm off with the Spearhead, Battalion box and Glade Guard box. Go ==Me==.
So I'm back to square one with the Dark Elves. I've got a good idea of what I want to build towards, keeping it as cheap and effective as possible. I think they'll make a great counterpart to my Skaven.
Here's what I'm looking at for 2250
Supreme Sorceress-level 4, Sacrificial Dagger, Pearl of Infinite Bleakness, Lifetaker, 1 Null Talisman
Sorceress-level 2, Darkstar Cloak, Dispel Scroll
2x 14 Corsairs, musician
18 Warriors, lordling, musician
11 Corsairs, handbows, musician
Assassin-2hw, Rune of Khaine
2x 5 Cold One Knights-musician
2x 5 Shades, great weapons
2x War Hydra
Power Dice-9 (plus dagger and PoD, so lots)
Dispel Dice-5 plus scroll
Obviously this is based on Stelek's DE army, I wanted a good baseline to work with and this fit what I wanted to do with the army. As I playtest it I'm sure things will be modified accordingly. Most DE armies I've seen are deathstar armies with souped up characters and lots of shooting. I went for a more MSU feel since I don't put much stock in deathstars (plus I've got a Screaming Bell and Plague Furnace in my Skaven army ).
The army splits down the middle, with 14 Corsairs (7x2 for maximum attacks), Cold One Knights and a Hydra to each flank. Lokhir is awesome. Corsairs do mean things to people, but Lokhir destroys ranked up units. Combine that with a flanking unit of COK andor a Hydra, the Corsairs' nets and Lokhir's slaver rule and you can break, run down, and get DOUBLE VPs for just about anything. The Shades go after war machines or just annoy people (I would like Harpies, but monies are a problem). The Sorc goes with the handbow Corsairs and provides more magical doom. The SS and her battery deploy somewhere safe and sling magic all game, with the Assassin and handbow Corsairs for protection. Between the Lifetaker, Assassin and handbows I should see off any squishy unit that can make it back there.
I left out unit champions and standards because I don't think DE do well in stand up fights (apart from Warriors and Black Guard), so why bother trying? The 1 extra CR isn't a huge deal since I have ample flankers and everything is disposable, plus since all my units are fairly small I'd be basically handing my opponent VPs. It's all aggressive and if need be I can flee and use the musician to get back in again. Corsairs to the front with flanking COK and/or a Hydra will break most units, and with the Corsairs combined with speedy Knights/Hydras I can run them down quite easily.
Does this make sense? Will it work? Any ideas on how to improve it without spending too much?
Last edited by ==Me==; November 3rd, 2009 at 17:39. Reason: update
Check out ==My== blog: www.bnhblog.blogspot.com
Well =I= think that lists looks very horrible, and very powerful, and possibly VERY difficult to beat. I like the character set up, but am a little unsure why you don;t have one unit of X-bow warriors rather than your 11-man Corsairs - the hand bows are limited use and TBH I donlt really like Corsairs as multi-role troops..
Also - model count-wise your army is dangerously low, there are no blocks that can hold up a rampant charger and you need to possibly have a bit more back-line counterpunch, and very few march blockers to hamper enemy mobility - I think maybe soem Dark Riders to cause backline issues might be better than shades, as Dark Riders are generally much faster and can also negate ranks..
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Sadly, most armies seem to be of this sort.Most DE armies I've seen are deathstar armies with souped up charactersThis has been my experience as well and I too have taken to MSU tactics by way of compensation. However, in my experience it really isn't enough to have only small units--once the enemy is weakened you need something with which to move in and break them, preferably timed with a flanking move. Lots of DE players use Black Guard; I prefer a ten-COK unit with a Master since I only care about the charge. (My army will not, by definition of 'Elf', win a protracted fight.) I think you will be wanting at least one hammer in your list as well. If you intend to make heavy use of Lokhir then a strong Corsairs unit would be perfect! Maybe back it up with a Cauldron and some flanking Dark Riders instead of War Hydras?I don't think DE do well in stand up fights
I get excellent use out of handbow Corsairs in 12-man units. They flank, they annoy, they survive and they're ideal for baiting the enemy into an imprudent charge.
Consider putting your Supreme Sorc in a large unit of crossbowmen with shields. They're a good deal more expensive than Warriors but they get a lot more done, too--and hw+shield makes them a solid character screen if the enemy should reach them. I don't think the Supreme Sorc will get much use out of the sacrificial dagger, anyway, since she has enough magical leeway to PoD up as needed. Still, your tastes may vary. I'm a lot more tolerant of miscasting than many other players.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard