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So after 3 games, won, lost, draw im starting to have more fun with my DE because they can shoot stuff, which is always fun! I have a 1000pt army right now, main focus on VC and Beast, but wanting to hear some experience players advice about some units// and some basic hero build.
Currently i run a basic hero guy with Lifetaker. Then i Run a Death Hag who helps my Witches. I Play a very Shooty army atm.
You do not have to answer all the points below, and even if you just answer one it will help me greatly. Every model might look OK on paper, but once they get on the field it can be a different story and before i spend the money on a squad i wont like, i just want some options
Expanding to 2000pts, im looking at a couple of units, would like to hear some advice on them:
*Executioners: These guys to me dont look very good at all, and will mostly get owned, but not sure
*Black Guard: These guys look amazing but unless in a larger squad will prob get beat up.
*Witches: I love my witches, but should i try and fit a Cauldron at 2k pts?
*2K pts, im thinking 4 Bolt Throwers since i own 2 atm, but is 4 bolt throwers necessary and is not taking a hydra a mistake?
*What is the best Lord Choice for a shooty army, im guessing the Sorceress lvl 4, but what to give her and what unit to stick her in?
*Assassin's? Ive been told Rending Stars and manbane, but is 2 assi's good for a shooty army, 1 or none?
*Since i dont run Cold ones and refuse too, should I be taking Dark Riders?
*What are some of your favorite hero builds?
*I love SHADES, but how many squads is just too much?
Thank you for reading
Last edited by ZombieCancer; March 12th, 2010 at 18:33.
Good Luck and have fun!
8th Ed WOOT
Executioners are indeed garbage. You can make them sort of work, but it requires assists from extremely expensive characters (cauldron, or BSB hag with ASF banner, or both)
Black guard don't need to be in big squads to work. I run them as 12-18, with 14 being the most used. That way they maximize attacks, don't cost too much, and still have enough bodies to be an anvil unit. The command options I use are the banner (with ASF banner) and the champion (with Crimson Death) No music, because ItP stubborn units don't need it.
Witches are in fact really quite decent, as long as you keep them cheap. A cauldron is indeed useful for them, as Stubborn is nice, and giving 3 attack models KB is really good. But the cauldron can also pump other units, so it is always worth looking at (BG, cold ones, and even the hydra can use the blessings) If you don't have multiple units that can make use of the blessings, it is better to not take it (so in a shooting list, not the greatest)
4 bolt throwers is indeed good. At 2k you have more targets, and the targets you face often will be of the large variety, where throwers excel. But taking a hydra is still really a good option. It really depends on how focused on moving towards your enemy you are. Shooting armies do better with the thrower, while balance and CC armies do better with a hydra or two.
I use 1 assassin at most. They are really expensive, even if they are worth it. Also part of their power is the surprise factor they have.
Dark riders are the first core I take when I make a list. They are one of the best fast cav units in the game, and their ability to take bows that have high volume long range shooting is amazing.
My hero builds are usually a single foot master with a GW, full mundane, and seal of ghrond, ring of hotek, or pendant of khaleth serving as the general. (put in the BG unit) Or a BSB master with Banner of Nagarythe (to make a full block of 20+ spears unbreakable) The other characters are Lvl 4 wizards and lvl 2 wizards, which there are many builds for. Some people prefer the dreadlord, but his leadership and profile don't really add all that much compared to his cost, and unless he is mounted on a dragon will only get into combat for a few turns a game. So personally I would just take him if you want a dragon.
I usually just take 1 squad of 5 shades to be the assassin scouting unit, with or without gw. At most I would run 2 squads, with no squad numbering higher than the number of bodies you can get in contact with a normal block (7- The reason being is they are expensive, and they take up the precious special slots that you really never have enough of.
Thank you for taking the time to respond and in such detail, rewarded with Rep of course
Good Luck and have fun!
8th Ed WOOT