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I have seen all of the core choices used in many games and can't decide what to nab first. My though twould be Buying two boxes of Warriors and making ten crossbows and twenty spears. I think if I take fourty spearmen and twenty crossbowmen, it should be a force to be reckoned with. Repeating shots is nothing to shake a stick at and Initiative five troops is also a huge bonus striking before most creatures like humans, daemons (except daemonettes) and skaven. The only problem comes with Daemonettes and Elves (especially high elves.) I was debating wheather or not just taking more warriors or taking a unit of cold ones with the Hag Graef banner and using them to deal with any Always strikes first units. I would also attach a master (dreadlord in higher points) to deal with any characters lying in wait of the charge. Or would strength in numbers be able to take on 20+ Daemonettes, Elves etc. Although then my army is getting a little specific. The Cold ones would also be able to take the flank of the enemy while my Warriors and Corsairs march up the middle. Another question I have is Dark Riders, yes or no and how many and if I did, are they a flanking unit or a march blocker.
-DE and D
What? I can't hear you over the screams of your dying models.
that many crossbowmen are great vs the Empire, vs armies with T3 and low armor saves (the Skaven, Wood Elves, etc). And that many spearmen are great vs the above armies in CC.
Don't forget that your spearmen fight in 2 ranks, so even when the daemonettes attack they need to kill 2 ranks if they want that you will not return. And of corse your unit is about half the cost of the daemonettes unit. Beside, your crossbowmen could realy harm daemonettes/elves becouse they are only toughness 3. It is a fair choise for core as long as you take care of flankers with the rest of your army.
I'm not a fan of repeater crossbowmen, unless going with a fairly defensive shooty/magic list (I normally play aggressive close combat).
Even with a high volume of shots, they're normally hitting on 5+ then wounding on 4+ AT BEST (often worse), then a full armour save. Obviously it depends what you are shooting at, but generally speaking, my experience is that you are lucky to get 1 kill out of 20 shots
So I say, Spearmen and Dark Riders. Unit of 5 with Xbows and a musician. They are mostly march blockers and charge baiters, but they can be used as flankers in the right circumstances. & if you're lucky their xbows might kill a thing or 2.
It's also pretty hard to go past a unit of 5-6 Harpies these days, now that they are Core. They're cheap and excellent for march blocking and hunting war machine crews.
Last edited by Manu_Forti; June 13th, 2010 at 13:01.
Dark Elves - Game #28 vs High Elves: Draw
W L D
21 5 5
Manu: RxBs don't allow full armor saves, they are AP (I think last book they were just normal S3). That -1 does matter, but only against units that shooting is good against... like fast cav, support units, and human stated block units. Against anything tough or armored they are underwhelming.
Harpies are a core choice, but don't count for min core. I usually just take min core, and rarely care enough to take harpies.
DR don't need music that badly, its a matter of if you have points for it. The difference IIRC between LD8 rally and LD9 rally is one out of 6 attempts it matters. I usually only flee 1-2 times per game per unit, so every other game I fail to rally. Since they are essentially throw away support, I can't be bothered to care about it.
What I take for my 3 core most games is this:
2 units of 5 Dark riders with Xbows and no command
20-25 Spear warriors with Full command and sometimes war banner.
As for fighting ASF units, your core is not going to do well with that no matter what. Never charge with your spears a ASF unit, take the charge instead so you can get the 2 ranks. I've did the math in the past and it comes out to if DE charge, they lose badly. If they get charged, they win barely. At least against HE spears and daemonettes. Against anything better, all bets are off. Spears are core, so don't expect them to hold up to anything really bad. They are meant to be a source of cheap SCR, and an OK anvil unit.
Dark rider shooting is pretty decent, I can't think of any other fast cav units that have M9, 24" range, and 2x shots. A 42" area which can be threatened by a single unit is pretty huge. Sure they hit on 5s or 6s when they move, but you choose your targets, and you targets should be exposed support units and flank units. Don't expect them to survive the game often, and don't be afraid to sacrifice them.
The banner of hag graef is meant for BG, whom will beat most elf and block daemon units in combat, ASF at I6 meanst they go first most of the time against HE, and roll off against the more elite HE units. Daemonettes need a character to get the ASF, and are only I5.
CoK units don't need the ASF banner, because they have good armor, and their speed should let them choose who to charge, and where. Also spending more points than needed on units with stupidity is a bit risky.
Taking Specials in the new edition is going to be challenging due to the face that you may only spend 25% of your point allowance on any particular slot, the exception being core choices (they have 0-100%). This makes a Dark Elf army tricky due to the fact that they also have a very competitive special slot as well. I am thinking of pairing BG with Cold Ones to compinsate for the BG's lack of manuverability. I would run Cold ones up the flank anihilating any unit that doesn't sit well with my BG. I might also try Executioners and Harpies.
What? I can't hear you over the screams of your dying models.
At 2k taking 500 points of specials is enough honestly.
Executioners are just bad, strikes last is a really bad rule, esp since the new rules I hear prevent you from even going first on the charge. Their relatively high cost means in 8th they will see even less play than they do know (which isn't much)
No, the real problem with Druchii core is that it can't handle hard targets. Crossbows are near-useless on heavy armor and our Elven fragility compares poorly when matched against stronger and tougher opponents. Most of my success with core units comes from destroying screening units, flank guarding and baiting rather than straight-up killing.The only problem comes with Daemonettes and Elves (especially high elves.)
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard