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Im new to dark elves (and fantasy in general)
As i will be playing smaller games to start with (1000 points is what me and a friend has agreed....he plays Vampires by the way) I was wondering if a sorceress was worth the points taking or to just stick to a master backed up by more core choices.
this is strictly for low point games
any help would be great
I would probably have to say that taking a sorceress is a better option in general, and doubly so if facing Vampire Counts. Vc armies tend to throw a lot of magic around. Even if your mage doesn't perform spectacularly on the offense you'll probably appreciate the bonuses when it comes time to make dispel roles.
The best idea is to put a rough list together in the army list section and let people critique it....you may be able to use both hero options at 1000pts. Either way, I say go with the mage! ... Just for the sake of having a little extra heavy firepower to throw around
didn't think of the defence..... rookie mistake
always on the offence...i should make a good DE player
Definitly take a Sorceress. The hard part will be what Lore to use.
Use a Level 2 with the Tome of Furion to give you 3 spells to choose from.
40K: Tyranid, Necron, Space Wolves
Fantasy: Dark Elves, Lizardmen, Orcs & Goblins, Dwarves
Either way, I'm not a big fan of masters. DE close combat characters are not necessarily the best that the game has to offer. I have never actually run a cc hero "backed up by core choices".... I usually have them mounted on something. Then again 8th edition is a whole new game...
the issue with DE characters is that our normal guys don't need help killing other normal guys and when you compare a DE CC character to a lot of the monstronsities out there that people can field, you're basically just fielding an eye of the gods roll or easy points. The only one that was justified for me was the indestructo lord which has been nerfed if I'm not wrong. (is pendant of khaeleth a ward save, or do the rules say all saves in general, not just ward?) Anyway, go with the sorcs and blast his characters to bits. either that or killing blow them with a thousand warriors (only can do this if you're one of the cool kids on the block with a cauldron, I definitely recommend one as you get into higher point games).
Oh and our CC characters aren't cheap enough for it to be justified either. They're expensive for not doing very much at all. I would barely trust a dreadlord to consistently kill heroes, let alone lords. Hell an exalted could probably eat a dreadlord. Empire however...they got it made on those cheap ass characters they've got for a dime a dozen. You could run a mundane hero in every unit...
Guessing you guys haven't fielded a Dread lord with hydra blade and potion of strength? ^^ 5-7 S7 attacks, re-rolls to hit, normally striking first. That's plenty for killing lords and heroes alike. When the dust settles, you have 5-7 S4 attacks which is good for mowing down the rank & file troops.
being a 1 handed sword, you can get a decent armour save too even with mundane armor, or mundane + enchanted shield.
I'd have to agree though that taking a magic user as first priority is the way to go.
Dark Elves - Game #28 vs High Elves: Draw
W L D
21 5 5
When it comes to characters: I take the highest level wizard I can field first. Then I field a BSB and/or challenge monkey, then another highest wizard I can afford.
I like to bring a certain amount of army, regardless of point size, so the larger the points, the more I spend percentage in characters. I tend to follow the line of bring the army first, then the guys to lead them.
I think this will be my 1000k list, I give it as an example of where my priorities lie:
SS with tome: 240
BSB master, full mundane : 115 (for the anvil unit)
5 DR w/ rxb: 110
5 DR w/ rxb: 110
25 warriors w/ FC: 190 (anvil unit)
5 CoKs: 135 (hammer unit)
1 bolt thrower: 100