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    Cb1
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    Dark Riders/shades

    Greeting, Im new to the DE army and have read about how Dark Riders are the best fast calv. Why? They cant even move and shoot... Shades carry the same weapon meaning they cant move and shoot... Can someone enlighten me?


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    i think you are reading something wrong because both dark riders and shades can move and shoot, and dark riders may march and shoot. these were both better choices in 7th ed. because march blocking with more realible with the dark riders and the shades could have great weapons and not have to go last if they charged, now they will just get torn to peices because of no armor (or a 6+ if u give them light armor). But the Dark riders were great for march blocking and they could and still can warmechine hunt. Also they add a nice amount of mobile fire support to your army.

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    Dark Riders are great. Except for the models themselves...

    A unit of 5 with x-bows costs 110

    Elven steeds have movement of 9, which means you can march up to 18 inches and still shoot.

    When you consider the vanguard move, these guys can move 12".....then 18"....then fire 24" at 4+....use multishot and they hit on 5+

    Setting them them on the edge of your deployment zone pretty well means that you should be in range to shoot at anything you want during your first turn. Oh yeah...and the x-bows have armour piercing.

    They really suck at CC, but if do need to sacrifice them (maybe on a flank?)....they cost 110 pts.

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    The repeater Crossbows which they have aren't quick to fire... Its a crossbow which is move or fire and in the rules it says a fast calv can move and fire only if the weapon is not more or fire... Maybe I misread it... The repeater handbow which they dont have is quick to fire.

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    Crossbows are Move-or-Fire with highest range and strength.
    Repeater Crossbows are 2x multiple shots and armour piercing with lower range and strength.
    Repeater Handbows are 2x multiple shots and quick to fire with even lower range.

    Crossbows aren't used in the Dark Elf army except as magical weapons, Repeater Crossbows are available to Crossbowmen, Dark Riders, Shades, Assassins, Masters and Dreadlords. Repeater Handbows are available to Corsairs, Masters and Dreadlords.

    Move or Fire means that a magical crossbow on a character cannot be used if he or his unit move in that turn, at all.
    As fast cavalry and skirmishers Dark Riders and Shades are able to march and still shoot their weapons with the standard -1 penalty for moving and shooting.
    Quick to Fire means that you can shoot as a charge reaction with no minimum range and do not take the -1 penalty to moving and shooting.

    Hope that helps a bit
    Fantasy: Wood Elves, Dark Elves, Beastmen and Tomb Kings.
    40k: Tyranids
    LotR: Misty Mountains and Rohan

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    Exactly, the repeater crossbow has different rules than the crossbow listed in the rulebook. It doesn't suffer from the "move or fire" special rule.

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    Ahh, ok thanks, that makes it more clear, as to why they have some of the best shooting. thanks

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