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I am starting this thread looking for people to post different tactics and set ups they use for dreadlords.
Personally, I have always liked having a really killy general to lead my army, wether he is able to kill massive amounts of rank and file's or be geared to character hunt.
I'm looking for some different builds for a de dreadlord basically, an maybe some tactics I have not thought to use!
To start this off I'll post what I've been using in my army. A couple
DL-- armor of destiny, dawnstone, crimson death, cloak-- 246; this gives me a 3/4+ re rollable and str 6 attacks. I like this set up for a balanced lord, capable of fighting pretty much anything. I usually run him in a 50 man spear horde.
--armor of darkness, the 4+ ward talisman (name
escapes me and I am without my rule book), potion of strength, halberd-- 244; this set up gives 1+/4+ saves and str 5 attacks, but can boost to str 8 in an important challenge. I usually use this set up
versus chaos lords with runeshield, as it doesn't rely on a weapon to kill him. This lord usually gets a BG unit, backed up by crimson death'ed champion.
Looking for more examples!
My usual set up is:
and Armor of Eternal Servitude (HA+Regen)
all on a Cold one, it runs at 274 pts
For me, it's been pretty good. I run him with a unit of 5 Cok, on the charge it's one hell of a shock unit. As for challenges, there's a good chance you won't cut down any character with more than 2 wounds but 4 str 6 attacks are nothing to overlook, especially with Eternal Hatred. However, with a 1+ AS, (usually) 2+ WS (anything but a 6 saves you, which for me is good cus i seem to roll more 1's than 6's), and then 4+ regen on top of that, you will rarely take a wound, much less multiple ones. So even if you don't get rid of the other lord you challenge, you have taken him out of the equation for killing you're squishy unit, therefore it's highly valuable for keeping you alive and gaining more combat res
Also, for war machine heavy armies, after you've smashed a unit or two, it doesn't hurt to peel him off and go war machine hunting, since he's fast, he can make it there usually within 2 moves, his saves should keep him alive, and he can easily handle any WM crew. Just a thought.
-Pendant of Khaeleth (reverse ward)
- The Other Trickster's Shard (all models in base to base must re-roll successful ward saves)
-sea dragon cloak
This gives him a 2+ armor, reverse ward, 4 str 6 attacks.
I also put him in a unit of Cold one Knights with ASF banner. This balances out his ASL from the great weapon and he goes off his init, which is 8, so he's striking first almost all the time. And I can't count how many times making someone re-roll their wards has given me kills.
His main purpose is to challenge big nasty things and not die, while my knights chew up the rest of the unit.
For instance, my last game was against HE with Book of Hoeth. He kept up Mindrazor on his unit of spearmen, so they had str 8 attacks with ASF. I charge him in alone, limiting my opponent to 12 str 8 attacks, of which my dreadlord saves on anything but a 6. He did still die, but tied them up for 3 rounds or so, allowing me time to kill off his archmage and seal the victory.
Last edited by Lordsoth3; October 20th, 2010 at 22:51.
Just one question: Does the other fragment of shard also affects the wearer?
no just every model friend or foe in base conact with the wearer.
Oh! Thanks very much. Now I know that I will use against Daemons (my next battle...): dreadlord w/ HeavyArmor, Cloak of Sea Dragon, Crimson, Pendant, Shard on a Cold One/Dark Steed.
My personal favourite for a deadlord build is this;
The other trickster's shard
Armour of darkness
Either Crimson death or Whip of agony
Pendant of Khaleth
You can take him off the cold one if you want but either way. That's pretty much a BSB killer and character killer. The whip will give the Dreadlord 5 attacks at strength 5 and AP, 1+ Armour Save. Inverse Ward. A really solid build that leaves my opponents in tears. Until they bring something nastier to the table.
Last edited by irondriver; October 24th, 2010 at 20:02.
A combination of a Dreadlord that I used last battle against daemons and it worth, is the next: Dreadlord with Heavy Armor, Sea Dragon Cloak, Repeater Crossbow, Warrior Bane (or another MAGIC weapon that cost 5 points), Shield of Ghrond (-1 to Str of all hits to wearer), Pendand of Khaeleth, Crown of Command (stubborn) mounted on cold one. (292 points) This TANK have WS7, BS6, S4, R4 (due to shield), W3, I8, Ld10, Sv 1+, WSv 4+ (normally). He is practicaly invencible: very hard to hit (elites 4+/normal 5+), hard to wound (-1 to str is valuable, is similar that you have R4), Armor Save 1+, Ward save special, stubborn with ld 10 (only 3/36 of loose combat) With that guy ALONE, it was able to stop a unit of Plaguebearers with herald of nurgle and BSB (he was Soul Henger and Breath) for all the play. I always lose de combat (by resolution), but i have near of him my "BSB" (Death Hag with Couldron of Blood an BS, and he passed the check every time (Ld 10, stubborn, re-roll). That the pitty, I didn't have my Hydra near of this to charge by flank. In my last battle before, these plaguebearers did a lot of damage over my DE army, and i had the need build something that it was able to stop it nearly from the beginning. This guy move 7 UM (14 UM at march), and charge with 7 plus 3d6 UM.