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I have a game against a friend who plays orcs and goblins coming up. I've never played against this army and was wondering if you guys had any tips.
He uses a night goblin heavy list, with lots of fanatics, a big unit of black orcs, and loads of doom divers and rock lobbers. He also sometimes fields a large unit of trolls or a giant.
So far my standard army build consists of:
Large unit of spears (50) hiding an assassin, with a lvl 4 sorc w/ the sac dag and lore of shadow
Master on dark peg w the pendant to warmachine hunt
Death Hag w/ cauldron BSB
2x 10 Rxb's with shields (hopefully use them to shoot fanatics after they pop out, or possibly flank charge)
Chariot (supporting charge and can shoot down fanatics)
Small unit of harpies (warmachine hunters)
Small unit of dark riders (warmachine hunters or fanatic shooters)
Large unit of execs (30)
2 Bolt Throwers
Plan is to use the fast stuff to take out his warmachines (also debated taking shades, but with orcs and goblins taking up so much space on the board it's hard to find a good place to deploy them), then have them circle around for supporting flank or rear charges.
Spearmen will make up the main combat unit, when boosted by some solid shadow spells or the enemy is debuffed by some solid shadow spells they should be able to kill whatever they're up against.
Bolt throwers are there mainly to target trolls, the giant, black orcs, or a chariot. Anything that the rest of the army will struggle with. Same with the executioners, they're there to deal with trolls or a giant. Although I'm debating dropping them in favour of something else, either black guard with the flaming banner (negate troll regen) or witches...
Hydra and the chariot are there for supporting charges, or the hydra can be used (with support) to take on some of his harder stuff.
Cauldron is there to buff everyone.
What do you guys think?
Not a DE player myself, but I would go with more offensive magic against this list. If you take Dark Magic on your Sorceress with Tome of Furion, you should get both Soul Stealer and Black Horror, perfect spells against Night Goblins. You say you like to buff your units or debuff the enemy, but against Night Goblins, you don't really need debuffs IMO.
5000p. High Elves
He would be crazy to take NG vs Dark Elves. If anything they will be speed bumps/missile shields for his main body, so I would expect him to make some major changes in that endeavor. At a bare minimum, his NG's will not be the lynchpin of his army and your army needs to be built around taking out the other things, because anything you do to deal with these other issues will also be enough to deal with NG's.
Against Night Goblins your entire army causes Fear. I'd suggest using your Harpies to lure out fanatics before his Night Goblins get too close to your lines.
hi, since orcs n goblins are using warmachines in particular (or at least some are) i thought this page could be a good place to put this question up;
how do you guys handle warmachines?? i mean, some will just explode or do whatever they does when the fail to shoot, but this doesn´t happen often so I think suggestions would be great!!
My Shades have killed a fair few Warmachines in recent games, mostly by shooting (I seem to roll a lot of 6s with them). My Crossbowmen seem to have done the same too.
But seriously, Shades are great for taking out Warmachines, along with Harpies and Dark Riders (although I don't know from personal experience as I have neither of those units in my collection). Also Pegasus mounted characters (or flyers of any description) are good as their fast movement means they can easily tie up Warmachines Turn 2 at the earliest.
Shades are okay depending on how you deploy them. Sometimes it's tough to deploy them in a good location to target war machines depending on how your opponent is set up (i.e. Skaven and O&G tend to have a lot of units on the board, making it difficult to find space to place Shades). Harpies are decent, the two attacks are nice, although they lack the re-roll to hit from eternal hatred like the rest of the army. Best war machine hunter, although I'd leave him on the shelf for friendly games, is the manbane/rending star assassin. Just be prepared for your opponent to yell cheese when you destroy his great cannon/hellblaster/bigscarywarmachineofdoom in one rending star volley.
My personal favorite is the master on dark peg. Keep him cheap; lance, heavy armour, SDC, shield and either pendant of khaeleth or cloak of hag grief (shooting attacks have strength value halved?). He can kill a warmachine/turn (or two if he overruns and fights another combat in your opponents turn). Plus being mounted on the dark peg gives the master an extra wound (2 wound character on 3 wound mount = 3 wounds) and after he's toasted your opponents war machines he's mobile enough to help launch any supporting flank/rear charges.
Shadowblade is a failsafe way of getting rid of Warmachines....unless he fluffs his attacks.....and he's 300pts.
I've just been lucky with my Shades in recent games. Possibly because I put faith in they'll do what I want them to do, which they then do. I don't often put them behind the enemy, usually they're inbetween both armies, usually towards a flank. I also usually have plenty of stuff in my army to "distract" my opponent from the Shades, like Hydras etc.
The Pegasus mounted Master can be nasty, I'm surprised people don't use it more often.