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I've been having a blast running a Khanite list, now I'd like to move on to a different theme (or have another theme in my repertoire). A Clar Karond.....or beast centered list. Ideally, I'd like to avoid using Khanite troops for this list. I would like, as much as possible to make it beast centered, or beast themed for 2500. I'd like to brainstorm and see what people would want to take to make this as fluffy, but at the same time competitive as possible. I'd like it to have a high model count... and to look as much as possible as a state army. My only real confusion comes from special choices.
I plan on including
2 wizards on pegasus
BSB master on foot
Cold one chariot
Cold one knights (though I never have any luck with these guys in 8th)
Black Guard (if fluffy)
Shades...The original beast-masters
Any input would be much appreciated.....alternatively....how would you run a Clar Karond army?
Last edited by kpooh; September 22nd, 2011 at 00:07.
Clar Karond is the closest thing to a Dark Elf industrial city, where thousands of slaves toil to provide for the rest of Naggaroth. It's also Beastmaster Central...so here's what units I'd consider.
Shades (wild lands, ect)
Cold One Knights (as there is a reliable passage to the underway)
Dark Riders as they are used to hunt down slaves
Cold One Master
I would not use
If you want to be fluffy, Harpies are native only to Karond Kar so a 'pure' Clar Karond army wouldn't include them...
I would also strongly suggest you take Black Guard as without Exces, Witches or Corsairs you'll need something to fill that gap.
Alternatley you could run with the idea of Dark Elf forest warlocks, hiding out in Clar Karond away from Malekith and have male wizards who have enthralled all of these beasts into their service.
"Take their gold, burn their homes, kill their familes and enslave their souls. Show them no mercy...oh and could you post these letters while you're out?"
-Malekith, Witch King of Naggaroth.
Just to point out, Clar Karond is the principal shipyard/lumber mill of Naggaroth, Karond Kar is Beastmaster Central and the major Slave-market of Naggaroth.
Assuming you actually meant Karond Kar then here goes:
Plenty of Warriors/Crossbowmen would also fit the theme, as the Druchii population are all trained to fight (that's why they need slaves, they don't do menial labour).
Alternatively, you could make big "Slave" units using models from assorted races, modelled in chains etc with Beastmaster-type models being the command group. Then you could have a Sorceress with a Sacrificial Dagger in there (you'd think they'd be more likely to sacrifice slaves, but this is the Dark Elves).
You would get your Harpies here.
You would actually get away with Khainite units, as every Dark Elf city has temples dedicated to Khaine, being the major diety. You could say your commander has paid tribute to the temple and the temple has sent a delegation to ensure Khaine's favour is carried out. Also, the Manticore is seen as an avatar of Khaine (or aspect) of Khaine in Druchii culture. Model-wise you could maybe get a small unit of Executioners or a small unit of Witch Elves, the Temple would be unlikely to send a major force. Just "representitives" or "ambassadors", except they've got swords instead of diplomacy.
Black Guard might be a tricky unit to get into the fluff, being the Witch King's personal guard, although any major expiditionary force would surely have a delegation from the Witch King, just on the off-chance someone might get ideas above their station.....
You could also say your army's Commander has been granted a Writ of Iron by Malekith himself, and the Black Guard have been sent to ensure he does not fail, or (if it's just a city army and not an expidition force) the Black Guard are protecting one of Malekith's envoys who is on business in Karond Kar.
Assuming you (unlikely though) actually meant Clar Karond, then a scattering of Warriors/Crossbowmen (the "Slave" units would work here too) combined with plenty of Corsairs and Bolt Throwers (shipyard) with Hydras (to represent Sea Dragons and other deep-water denizens) with a small Khainite unit or two, maybe some Knights and a unit of Black Guard.
Cold One Knights and Cold One Chariots are pretty easy to get into any army really. They are, after all, the "lesser" nobles of Druchii society. Think Feudalism. The Dreadlords are the major rulers/powerholders in Druchii cities, the Masters are their generals, retainers and guards, sometime nobles independant of a Dreadlord but without the backing to challenge seriously for position in the upper echelons, whereas the Knights/Charioteers are the land/estate owners within the cities, who all owe their loyalty to the Dreadlord/Master who rules over them and in whose armies they fight. Of course with Malekith ruling over all of them watching and laughing at their pathetic ploys and power struggles, occaisonally weighing in to keep it interesting (with assassinations etc).
Thanks guys, Karond Kar is what I was going for.
I'm wanting to explore the concept of a professional Dark Elf Army that looks like it would march out of a city. I've always been disappointed by the fact that most balanced lists have 2 or 3 different visual concepts at work in them.... I just find that Corsairs don't look like a professional unit. Lots of great ideas here guys Thanks for the imput! I'll probably fill my core with lots of x-bows and warriors.....and maybe go with Executioners for my special, since they kind-of look like professional soldiers.
I am, however, interested in this idea of slaves.....how would you guys run slaves? Would they be like converted from empire flagellants using warrior rules?
Either way, lots to go on here and lots of great ideas.....thanks for the imput guys.
I'd thought of running a Karond kar list a while back, but liked the idea of a Ghrond army more (and i've converted it to suit the theme.) I was gonna run a Dread on Dragon, and multiple masters on manticores, max hydras, and chariots. I just wasn't impressed with how monsters stayed on the table.
A professional army raised from the Dark Elf cities would have large numbers of Warriors and Crossbowmen backed by Bolt Throwers (although Bolt Throwers are just as commonly used at sea) led by a single Dreadlord, with some Masters along with him (personal guard/retainers/captains) with a backing of Cold One Knights/Chariots (nobles/landowners frok the Dreadlord's own house/that of his allies) and Dark Riders (messengers/heralds/scouts) along with smatterings of units from other factions that have been bribed, coerced or paid (Witch Elves/Executioners/Assassins from the Temple of Khaine, Shades from the outlying lands, Beastmasters from Karond Kar, Sorceress' from the Coven in Ghrond, Black Guard from Naggarond etc) with Corsairs making up the crew of the Black Ark that the Dreadlord owns/rented. Effectively, the Dark Elf army list is the run-of-the-mill Dark Elf army you'd see coming from the Dark Elf cities.
However, if you wanted to boil the army down to the "core" of a Dark Elf city, without all the extra "mad" units, then an army comprised solely of Warriors, Crossbowmen, Bolt Throwers, Cold One Knights, Cold One Chariots, Dreadlords and Masters would be what you're after. You could then add extra units of a certain flavour depending on the city the army hails from (Black Guard from Naggarond, Hydras and Harpies from Karond Kar, Executioners from Har Ganeth etc).
I've considered putting slaves into my army for a while now, just never got round to doing it. I was thinking a unit comprised of a mix of Orcs, Marauders, Goblins, Beastmen, Empire, Brettonian peasants, Wood Elves, High Elves, Skaven all in chains with a few Beastmaster in the unit (say 1 per rank) with the command being Dark Elf Beastmasters. As for converting I'd use just a mix of models, avoiding the more warlike ones, like High Elf Archers, Wood Elf Archers, Skavenslaves, Flagellants and Free Companies (no Chaos Warriors or Daemons...not sure about undead....).