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I've heard about a so-called unkillable (in my view Tarpit) Dreadlord build which consists of the following:-
- Sea dragon cloak
- Heavy armour
- Crown of command
- Pendant of khaeleth
- Riding a Cold one
And I was just wondering if such a build (or a similar one, as most of those items outstrips the Masters 50pt limit) was available for Dark Elf Masters
- also, what sort of stuff should this guy be doing? - Going with units, taking on enemy heroes, monsters and so on - if he really is that durable then to my mind the best kind of thing to have him do is act as a 1 man speed-bump/tar-pit - simply hold a key enemy element in place whilst the rest of the Dark Elf army mops up resistance, and then turns and finishes off what the Master/Dreadlord started....
Last edited by Blackadder; April 8th, 2012 at 19:04.
An 'unkillable' master might be pushing it a bit, certainly you can make less killable, but unkillable doesn't really seem feasible. Suggestions welcome
Are you asking what the UK Dread should be doing? Or the Master?
In the few games I used an unkillable dread (with a slightly different set up to what you posted) he was boring, lol. Awesome, but boring. First game I ran him straight into a 600+ point unit of Temple Guard housing a level 4 Slann... He basically held said unit in place for four turns while the rest of my army killed the rest of his...
Second game, charged him headlong into a unit of 40 Thunderers in Horde formation, not quite the 600 point unit the TG was, but still lots more points than the UK Dread... Guess what he did? Held that unit in place for a few turns while his warmachines obliterated the rest of my army... Still managed to scrape a victory, but just barely!
All you need do is charge him headlong into your opponents nastiest, biggest unit and pray that you are lucky enough to hold said unit in place for more than a few turns - this trick gets boring after about 5 or 6 games. Also, not very nice if you actually like having friends
I've become a big fan of the Armor of Darkness and Dawnstone combo. 1+ armor save with rerollable fails. I footslog him in my Xbowman, and then use the shadow lore for my sorceress to trade places when my warriors get assaulted. He ends up with Armor of darkness, dawnstone, and S5 attacks cause of base 4 and +1 for halbred....does well.
Last edited by Dark Trainer; April 9th, 2012 at 05:11.
"There is only do, or do not. There is no try." - Yoda
Agreed on him being not the nicest/least irritating enemy to play against - but then again I've had to make do the last few weeks fighting my friend's Necrons in 40k, and all of the little irritants that comes with (re-animation in MY phases, huge cannons, AV13 at 500pts etc etc etc...)
- as a matter of interest, what build did you run your Dreadlord with? (since you said your build was slightly different to the one I posted)
- lastly, what would you suggest for such a build on a Master, and do you think he'd be able to accomplish the same tasks as the Dreadlord? (taking on and tarpitting the enemy biggest and nastiest units)
- speaking of which, what sort of units are we talking about? - really really killy units like Blood Knights, Grail Knights etc (possibly with heroes of their own in them), or just average run of the mill units (like the Thunderers you mentioned) which would still do alot of damage to the rest of the army if left unchecked?
- Also, Which would be more effective, the re-roll of 1+ armour saves (which could be modified by strength and so on) - or ward-saves after that? - I mean against Str 3 he's pretty much laughing his way through, but against stuff like knights with Str 4 and higher (worse if he get's charged), he could be in for a significantly tougher time
I use a slightly different build (not much different)
Here's the one I chose (good saves, denies 1 hit on a 2+, etc. I don't see flaming attacks being a feared thing...?):
Whip of agony
Pendant of khaeleth
Crown of command
As to the tarpit question (read other posts about this one, haven't done this yet), basically give an unkillable lord build to a Dark Pegasus, with such fast movement you can throw it at his biggest baddest deathstar unit and they'll more than likely be tied up for 3-4 turns...great stuff as only so many models can BASE contact him, etc.
"There is only do, or do not. There is no try." - Yoda
The set up I used was:
Full mundane kit
Sword of Might (optional)
Pendant of Khaeleth
Crown of Command
Basically, I used him purely to lock big, nasty units in place to stop them doing damage to the rest of my army. If he actually killed something, that was just a bonus
I preferred the Steed over the Pegasus as it's almost just as fast and it means fewer attacks coming back after the Dread has struck his blows. Didn't need to worry about flanking or rear charges - just charged him straight into his target. Without the Peg and the Sword, you save 49 points, almost enough for a unit of harpies!
Solo characters are more vulnerable to Metal and Fire, depends on your meta, really. I tend to give my peggie-master the Dragonbane Gem just as insurance.
Don't get me started on Necrons! Guess what? I play with Necrons, too
I use the same set up for my master BSB as Dark Trainer ( ), also use that same Smoke and Mirrors trick. If I stick the BSB with my Knights, he'll get the Dawnstone and Whip of Agony, with a CO and full mundane kit. Unit tends to get the ASF banner if they have him in the unit.
Both masters are very durable and have held up units by themselves before (master on foot held up Stormvermin for 3 turns by himself once), the BSB ability to re-roll failed break tests is a must, without it they will flee much more easily. In order to make them truly 'unkillable' you need a 1+ armour save, a good ward save, plus the Stubborn ability and you just can't get all of those on a master, so a DL is the only choice for it.
Usually you can tell which units to go for, just look for the biggest unit with the most characters in it.