Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I hear different stories about Assassins and their worth in a battle. I am a new DE player and haven't even fought a battle yet. Can you guys fill me in a little on their uses and worths?
1. Dirty Tricks with them?
2. Best way to equip/outfit and assassin.
3. Reasons why you hate them? Love them?
4. Deployment options?
I want to hear the good and bad along with experiences using an Assassin or what an opponent did with their Assassin.
THANKS for you time!!
No advice or comments at all?
Anyone play against them?
I almost always use assasins in my army. Sure they are expensive but I find them worth their points (I like black guard too ).
1. I only got one kinda dirty trick which is hard to suceed with but very catastrophal for your opponent. First equip your assasin with the Rubric of Dark dimensions. Then have the regiment he hids in deploy opposite the enemys Lord/general/heros unit.
Then charge him or let him charge you.The next round you simple use the RoDD and (if you are lucky) watches his hero die . This works best against a Lord/general/hero with low strength.
2. My personal favorite combo is Manbane/Rune of Khaine + extra handweapon. Sure he doesnÂ´t have protection but I find 5 attacks who almost always hits and wounds on 3+ very nice.
3. The reason why I love them is when the opponent sees them pop up. Often they can destroy whole battleplans only by being in the "wrong" regiment. They also support execs very good, which without an assasin will get killed easy due their gw and low toughness.
4. I say in Executioners or in Warriors regiment. The other regiments tend to make it without the extra help. But theyÂ´re good everywere.
Hope this have helped you /Tharashar
hm... assassins eh?... they're though to play with. You have to do some serious mindplay with your opponent to make them work good.
1. hm dirty tricks you say... I'd say use a sorceress with shadow lore and cast Steed of shadows one your lone assassin (he must be alone and line of sight of the unit you wish to charge), that's about 20" from the enemy. Wham your assassin make a charge move up to 20" and your opponent are in shock! If you wanna be even nastier use several sorceresses with shadow lore and cast "Shades of Death" and/or "Unseen Lurker".
2. Generally the best way to equip an assassin is to use an aditional hand weapon and one-two thing(s) from temple of khaine, magic weapons usually doeasn't fit assassins, but some combos are decent.
The good things from temple of kahine:
Manbane: Good agains things with T5+
Black Lotus:... generally a bad option. It's not wise to sacrifice an assassin just to weaken a characters profile. either you kill the character or leave him be.
Dark Venom: Good against things with high T and bad Sv eg ogers, orks.
Dance of Doom: Expensive upgrade... way to expencive for my taste... but hey it's the only defence you can by to your assassin. But assassins arn't for defence anywas ;P
Touch of Death: Very good against man sized characters.
Rune of Kaine: Cheap extra attack... good when fighting lots of troops.
Hand of Kaine: Another expensive upgrade that only have usefulness against characters... but I've to say touch of death is better.
Cry of War: Nah... Dark Venom are much better for that pt cost.
Character Killer: Touch of Death + AddHandWeapon
Troop Killer (vs good Sv): Manabane + Rune of Kaine + AddHandWeapon
Troop Killer (vs units that can strike back eg spears): Dark Venom + Dance of Doom + AddHandWeapon
Monster Killer T4-6: Manabane + Rune of Kaine + AddHandWeapon
Monster Killer T6+: Dark Venom + Rune of Kaine + AddHandWeapon
Behind Enemy lines (take out enemy wizzards, warmachine crew etc): The Cloak of Dark Souls + either Manbane or Rune of Khaine + AddHandWeapon
3. I doesn't hate them nor love them. But the reason why I don't use them as much is that most of the time my opponents can see through me (we've played for a long time) and assassins just don't do their thing if they doesn't catch your opponent by suprise.
It's tough to play with assassins cause you have to lure your opponent to feel safe to charge some units and make him feel that he's dominating the battlefield. And you should catch him when he's of guard... it's very hard to do when you've played against the same opponent a couple of times. An expreienced played can just see by the size of your army that if you have included an assassin or not.
Another weakness the assassin has is that he only got ONE advantage... and that's CC offence. He can't shoot (well he can if equiped with a magical crossbow... but that'd be a bad option for an assassin), he can't use magic, he have very low T and W and arn't allowed to wear armor. So the assassin is kind of a all or nothing character... every unit he faces he must kill of the front rank or he generally won't see the next turn. Every character he faces he must kill it of at once or he'll die then the character strikes back.
But if he acually do catch your opponent by suprise and kills of some key character or unit then your opponent might rethink he's whole strategy against you, generally if that happens you've already won.
4. Know your enemy... put the assassin in the unit that's most likely to be charged by the unit/character you want to kill or place it in a support unit to the main. Or simply use the shadow sorceress tactic above or the "behind enemy line" deployment.
Generally assassins are only used for killing characters and warmashine crews. I haven't seen anyone use assassins to kill troops as they rarely do what they're supposed to do when fighting troops. The only time I've seen an assassin doing good against troops are one assassin, using the character killer outfit, killing of 3 chosen chaos knights during one turn. He didn't win back his pts but turned the battle. But that's about it... if an assassin doesn't kills of several heroes or a lord or screwing enemy warmachines and wizzards then the assassin isn't doing what he's supposed to do. I've only seen assassing dealing great damange to monsters (dealing 3-4 wounds) but never kills them. But if an assassin can deal that much damage on a 200+pts monster then it's worth it.
IMO Skaven are better of with their assassins as they're much more worth their points as they can do really good even without improvements.
Last edited by zhaf; August 17th, 2005 at 18:18.
All, thanks for the Advice.
What about "Shadowblade" and letting him hide in the enemy army? That sounds VERY cool. He springs fourth and charges a lone Wizard, etc!
hm... the thought of hiding inside an enemy unit is cool but the character is overpriced. The only thing that is really really good abiut him is that he got 6! attacks, the +1 W is nice too... but the +1 to BS and WS doesn't really matter.
Dark venom and touch of death is a bad combination... cause every autowound you score with dark venom, you lose a chance of killing blow. Dance of doom isn't really that good, cry of war and hand of khaine never really effects his combat since cry of war is useless... he got WS10 ffs! And hand of khaine only affects one model with more than one attack, and many models that have more than one attack are also immune to psychology so it'll mostly don't work anyways. They should exchange dark venom, hand of khaine, cry of war with manbane, rune of khaine and something new or improve his dance of doom to 4+.
Heart of woe is decent... but for his pt cost it should be S4. Potion of Strength is decent and makes him able to insta kill T3 characters... witch rarely are lords (only elves have lords that're T3). Again at that much pts as 360 he should have S5 or the potion should give +4 so he can insta kill T4 characters.
So if they've made those improvements on him then shure he'll be worth it... otherwise in my eyes he's only worth about ~280pts... not 360pts.
In my eyes only Morathi, Tullaris and Kouran are the only special characters worth their points