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Hey fantasy gamers,
Im really confused with what witch elves are good for...can u guys please give me some insight??
Pros: 1. 3 Poisoned attacks each: Useful for attacking high toughness monsters. Attacking on initiative unlike Executioners.
2. Hags: Can take items from the Temple of Khaine. In a big unit of Witches, some Hagbrew could make the Witches a decent holding unit, at least until they all get wiped out.
3. Cauldron of Blood: Adds to the Witches abilities particularly.
3.5. They can look neat when well painted?
Cons:1. Crap armour. Arrow Fodder. Won't last long in a sustained attack.
2. Can't penetrate armour. Heavy Cavalry will run them down.
3.Fairly expensive for infantry.
4.Frenzy means that they are rather uncontrollable.
Hmm. I think I'd like to use them to engage either Monsters or light infantry. Basically anything without a save of 3+ or better. Problem is, with frenzy, your opponent is going to be able to either lead them around with a fast throwaway unit, or sucker them into charging his main blocks. As a defensive, counter charging unit they have promise, except for that frenzy again.
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Grey got the most important points. While being unarmoured, most Dark Elf troops suffer from a rather low save and to save them from shooty death you can use either Chillwind or screens of either cheap warriors or missile resistant corsairs. When they do hit combat with their 3 poisoned attacks each, they will moider most unarmoured things like there's no tomorrow, and their Frenzy protects them from any nasty psychology.
There's also the Hag who is often given Witchbrew. Denying the enemy's outnumber bonus means fielding small units is less of a risk, and helps not losing combat and thus frenzy.
All in all they are a great support unit, though they suffer against armour (obviously) but then again, you'll no doubt go for the softer targets who won't stand a chance
Witch Elves absolutely decimate low armour and medium toughness trooops (rank and file), because of such high attack. They are very hard to control though, and if they don't derstroy the enemy unit quickly, they'll drop like flies. position them carefully at the start to avoid getting destroyed due to missiles in the first round or so. Try not to rush into obviously superiorly armoured and tough troops, like chaos warriors, as most of their attacks will just bounce off, and when the chaos troops (or any elite for that matter) attack back, they'll be err... dead.
What are witch elves for?
If you ever had a thing for drugged up, purely insane infantry than the witch elves are for you.
The witch elves are vicious in CC but without the addition of the cauldron of blood they are very easily shot to pieces.
I recomend taking them in relatively smaller units (i.e. units of 10) with a hag in each.
These can be placed on the flanks (where hopefully with their compulsary charges they can engage pesky fast cavalry) or they can be put in the centre of your battle line as a deterant to enemy light infantry.
The witch elves require a great deal of tactical ability as to gain full advanatge of them youy need to be able to manipulate where the opposition positions his units (this is due to the fact that they are uncontrollable and will attack anything they can reach).
I personally dont like the witch elves as much because i feel they dont fit as well with with the rest of the army (the total lack of armour just looks silly) but if you want a good, hard hitting unit that is able to wound without having to roll for it (poisoned attacks) then they are a decent special choice.