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Hello again people.
Thanks to all who have helped me so far!
I now have the standard 20 spearmen, 12 x-bows, 5 DR, RBT and a sorceress.
I have plans to expand my army a bit, and I have a few questions about outfitting the new troops I'll get. I would also appreciate any comments on the units I wish to include in my expanded army!
First I want to add a COLD ONE CHARIOT to give my army more speed. I have noticed many players put a Hero in these and stack them with Cold One Knights. As I will probably go for some COKs later on, I wondered if I might just as well throw a Hero in my chariot right away.
CORSAIRS! I was thinking about getting 20 of these. Should I split those 20 into 2 units of 10 and use them for flanking with just a musician, or should I go for a big unit of 20 with a full command to boost my rank-and-file army core?
SHADES or HARPIES? I really like skirmishers and fliers, but as I won't be able to play and field both for some time, I wondered if anyone knew which of these turns out the most useful in low-point games. I know this depends alot upon the opposing forces, but I need to start somewhere :-)
Thats it for now, but I will come whining again when the time comes to add some COKs and big terrible beasts!
Thanks and merry christmas
You need more spears, simple as that.
Whilst going for cool special choices is nice, for a 2250 point list, 20 spears won't cut it. I'd go for at least three blocks of 25. They're cheap and provide some fine static CR to your force.
Never put a hero in a chariot against armies such as dwarfs or Empire, there won't be a bigger target on the table for their cannons (unless you take a dragon)
In lower point games, i still think going for numbers over special choices is the way to go, in which case I'd still recommend more spears^_^
Good luck with your army, and be sure to let us know how you fare
Yeah, you should add another block of spears before going for the specials.
I personally agree with Stonehambey, I don't like putting heros in chariots. I'd spend the points for the hero to buy an extra chariot, so maybe one will survive to close combat. Remember chariots can't march, so they are actually slower than your infantry except when charging. I'd go CoKs first, they will likely live to see combat. But they are more expensive...
Corsairs: Some people really like these. I have them because I was gifted them rather than buying them. I wouldn't spend the money for them, they are considerably more expensive in $ and slightly more expensive in points. The only reason to field them is if you know you face a lot of shooting infantry, really want the extra low S attacks on the charge, or want to use them for a magic banner. For static combat resolution I'd go spears. If you get them anyway (the rules and models are cool!) I'd go 1 big unit with a war banner.
I'd pick harpies against an unknown foe, the extra flying movement is very helpful against war machines. If you know you are playing something with fear or terror (tomb king catapults, for example) the harpies will have trouble passing fear tests, and shades might be more reliable.
Hope it helps,
Thanks so far people!
Looks like I need another block of spears to strengthen the core of my army. I am concerned that this choice will make my army a bit static, so I will have to get some flanking units I suppose.. Looks like the choice here is between either more DR, a couple of chariots, or COKs.
Do you people use any small units of infantry for flankers, like Executioners, Corsairs or Witch Elves? I must say I agree with Koosh that especially the Corsairs are really cool both for looks and rules.
What about this: First I get another block of spears. Then I go for some COKs or chariots and maybe a few harpies. When these are painted and ready, I start working on a block or two of infantry (lets say one unit of Executioners and one unit of Corsairs). These infantry units can work as flankers until I have the regiments fully painted (at which point I will need more cavalry or beasts).
Just to add in my 2 cents; definitely another block of spearmen and no hero on chariot. Also, I would pick the harpies over the shades. They're more apt to get in and take out warmachine crew and lone mages due to their high movement rate, and with 2 attacks each they should do just fine.
Its a possibility but getting infantry (even elven infantry) into a flanking position that is within charge range is a challenge. CoK's are MUCH better flankers than any infantry block.Do you people use any small units of infantry for flankers, like Executioners, Corsairs or Witch Elves?A good plan.What about this: First I get another block of spears. Then I go for some COKs or chariots and maybe a few harpies.
I would suggest getting another 2+ boxes of spearmen as 16 in a box is just a dumb number and you will need the extra models to boost your units to 20+ each (remember, 4 isn't a rank anymore).
Actually on the core choices bit, even as low as 2000 points i field 3 units 20 spearmen, 2 units 10 X-bows and 2 units 5 Dark riders (with x-bows) at 1085 points which gives you a MASSIVE block core choices which should form the backbone of your army. This will also leave you with over 1000 points to spend on characters, flankers and such....also it just makes your army look, well, solid!!
Also, CoK's over the chariot, like kooshlord said, chariots are actually slower than infantry except on the charge because they can't march. Knights have that extra manouvrability to get into better flanking positions.
Harpies are an excellent choice. I like to field them in small units of 5-6 rather than one big unit. That way you can multi task with them, some for march blocking, blocking LoS, taking out war machines etc (you should never see a lone character against a good general....well, except maybe a vampire or chaos one:cry: )If you had to choose a unit of infantry as a flanker, executioners would be it!! With their high strength killing blow they are feared even by kights.When these are painted and ready, I start working on a block or two of infantry (lets say one unit of Executioners and one unit of Corsairs)
My earlier coment that you could rarely get an infantry block into position to get a flank charge is not entirely true. When using an infantry block (executioners) in concert with large chunks of spearmen (which should last a couple turns in combat) your infantry blocks will have the time they need to come zooming in to clean up!!Good plan, beasts and cavalry are much better so paint really quickly :yes: , maybe you should consider getting a hydra? They are fairly fast and make excellent flankers (or just general havoc makers) as well...These infantry units can work as flankers until I have the regiments fully painted (at which point I will need more cavalry or beasts).
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
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I agree about heroes in chariots vs Dwarves & Empire, its a no-no. In other circumstances however I think it is excellent. Especially if the character is the General. That way you can take him in a chariot, take a second chariot next to him.. then both will take the stupidity tests on his Ld.. Then when you charge them both at the same unit you'll 2D6+2 S5 impact hits, 3 good attacks from the Noble (probably around S5), and 5 S4 attacks from the crew + cold ones.. That is REALLY nasty, and only costs about 50 points more than a tooled up unit of CoK's.
It also means they are strong enough to charge up the centre & hit things head on.. Rather than fooling around trying to get flanks, which they are too slow for!..
So, either use chariots in that fashion (2, 1 with the general) or probably not at all.
I agree that you need more infantry but not necessarily spearmen. I think Corsairs are pretty sweet if you can afford them. 20 with the warbanner is very effective.
if you spend points on chariots, and therefore still need a flanking option, try a second unit of DR's without crossbows for a cheap option.
If you dont take chariots, then you can spash out on some Cold One Knights for flanking.
& yeah harpies over Shades.
maybe drop those crossbows down to 10. Use the sorceress as a level 1 with Scroll + Seal for magic defence. Make the rest of your characters Nobles/Highborn for going on the attack.
The stand & shoot style is good for beginners, but going on the attack is where Druchii will really hurt the enemy if done properly. My advice would be to aim for the attacking style. So dont get anymore crossbows or RBT's.
Dark Elves - Game #28 vs High Elves: Draw
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I made the same mistake with my army and got all of the cool special/elite units before i bought enough core spears I recomend you buy 3 boxes of warriors and make 2 units of 20 spears and used the 8 left over as x-bows or make 1 big unit of 25 and use the rest as a few more x-bowsI would use harpies instead of shades just because I think they are a little more flexible and after killing war machine crew they can hunt lone mages a bit better , but really go with what you like.
Thanks people, you have been a great help!
I will heed your advice and get 2 more boxes of spears and 5 CoK right away.
Painting all those spears is going to be a pain, but hopefully painting a COK every now and then will break the monotony.
I think I will have a noble on a cold one running alongside the COKs, so for the noble I will get the Malus model (which looks awesome) and use him as a "regular" noble.
I really hope that I will have room for some of the fluffy infantry (Executioners, Corsairs etc) in my army at some point. I think they are among the most beautiful models in the game.
A hydra also looks tempting, do you people recommend using them in 2k points games?