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I just was looking for some feedback in how to build charters in the army.
I like the modeling opportunities with Asarnil the Dragonlord, and he is a hero and a rare slot. I know he is pricey for no ward save, but the dragon is a solid dragon for the points. I see him as a hammer on my flank supported by some light cal and a unit of 6 heavy cal with no barding.
Anyway, if Asarnil takes up a hero slot, can he be your army general? He is ld 9 for a hero slot.
I was also wondering how people manage their paymasters. I find it hard to armor both a captain/merc general and a paymaster with only one enchanted shield. So if you have both who suffers and how do you play them?
Personally, against present 7th edition competition, there is really only a couple of DoW builds worth taking. One is the uber cavalry and Irongut army ~ taking a lot of light and heavy cav and then filling out all the special slots with Ironguts 3-4 wide. The other is getting a Truthsayer and level 3-4 wizard for magic defense and protection (truthsayer's lore is actually pretty good) and then taking a balanced amount of troops and a cannon as your other rare, and a captain on a pegasus to help hunt enemy warmachines.
You always want barding on your knights (hence the name heavy cavalry)
You can do your paymaster 2 ways. Run him naked and let him march as far as he can on the first turn and get shot at or killed, so you can take your panic tests and be done with it (this affects your deployment) or stick him on a barded horse, give him a shield and heavy armor and a magic sword of your choosing and put him in with some dwarves if you have them for the ldship 9.
I like to give Paymaster Bright Helm of Myrmidia with is giving his opponents -2WS so he is harder to hit, and I'm placing him in some big unit to protect him. Also I like to have mercenary general to give everyone in 12" Ld9 or Ld10 (with Crown of Luccini).
unfortunately, most of those magic items are not legal or even available in many parts of the world. You would have to get special permission to use them in friendly games and you would have to "get them" from somewhere first.
I do agree that the DoW do need a general points update, minor rules tweaking, and some new special/magic items and they would be ready to go as a legitimate and even competative army.
I hear you. Those items have always seen a bit sketchy at best so I have never used them. I started playing them because I love the pikemen and I have two huge blocks of the old metals, but at 10 points each compared to the effectiveness of high elf spearmen that fight in three ranks, can use shields, and have higher ws and movement for only 6 points each, I am hard pressed to take them in anything other then the most friendly games. That I feel is the biggest shame of the army that the signature unit is not very playable under the present rules and with the evolution of other armies. If anyone has had SOME SUCCESS with them, I would be open to entertain how they fielded them and where in the battle line. With the proliferation of fear causing units and the low leadership of the unit, if I did use them I would be inclined to use Leopold Leopard Company for their immunity to psychology.
Now one has piped in on the Dragonlord question I threw out earlier. If he takes up a hero slot can he be the general of the army? I presume not, but I have never found anything to say for certain.
I love the army, and I will keep playing them, but I find it a struggle to pull out a win. When everything is going good, it just does not take more then a few bad armor saving throws or a failed leadership test and I am on the ropes in a hurry. Thanks for the feedback.
From the RoR ruleset:"...If the characters have different equipment than thebe an army’s General..."
rest of the rank and file, this is clearly listed in the
Equipment list. Note that, regardless of their
Leadership value, these characters can never
That also goes for Asarnil, obviously. He is to fragile to be used as a general anyway!
As for pikemen, I find that they are just a bit overpriced - maybe in the region of two points per model. (note: A high elf spearman costs 9 points!) They ARE very strong against frontal attacks, but they fall easely to shooting and magic and flanking kills them outright.
If you want to use pikemen, the best option is Riccos Repulican Guard (x20) and 20 ordinary pikemen with heavy armour led by your characters. You can pretty much count on these two regiments beating up anything to their front, especially if your wear out the enemy with your crossbows first. Just put a line of 10 crossbowmen in front of each of the pikemen units and lure the enemy into charging them.
Problem is that these two regiments cost a total of around 700 points with a paymaster and general, so you dont really have alot of points left to protect them. You may want to purchase two units of norse (x10) with great weapons as detachments - thats pretty cheap (90x2 points) and they slaughter anything they charge.
Thanks for the find, I missed it.
Ricco's unit is obviously the best in combat. The cheap 9 point ws 2 model RoR, I find the point savings washed away by the crappy charter that leads them, but I like the models. With the proliferation of WS 5 from the high elves and other newer lists, I find ws 2 too low these days.
My pdf collection does not contain the Albion rule set and GW has done a very good job of purging the website of all that stuff. If any body has a copy in pdf form I would love to look at it as I am blowing the dust off the dogs of war and trying to make a go of it again.
pm me your email, I think I've got it on my computer at home.
Truthsayer is easily one of my favorite magic users in the game. Resilient and useful.
Here is an army list I came across out of Australia at their 2007 Masters Tournament. The guy playing it won the whole thing. If it is old news to you, just ignore it.
the main problem I have is, what were the opposing armies looking like? I don't see how this army even stands a chance against something like the new HE, VC, Deamons, maybe even the new DE.