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Lords and Heroes
Hireling Wizard: 2 Dispell Scrolls, Barded Warhorse=124pts
Paymaster: Barded Warhorse, Shield, Lance, Heavy Armour=79pts
Asarnil the Dragon Lord=460pts
8 Heavy Cavalry: Barded Warhorses, Full Command=213pts
7 Heavy Cavalry: Barded Warhorses, Full Command=192pts (Joined by Paymaster)
10 Heavy Cavalry: Barded Warhorses, Full Command=255pts (Joined by Asarnil the D. Lord)
5 Al Muktars Desert Dogs=245pts
5 Oglan Khan's Wolfboyz=190pts
Ive got 242 points spare so im currently thinking about what unit I should get. I was thinking of upgrading my Wizard to a Wizard Lord for more magic power. I also thought about getting either Gonzollas Galloper Guns or the Birdmen unit for flying power. Is there any obvious mistakes in this list. All suggestions welcomed.
Last edited by Jamo da Jaminator; July 25th, 2005 at 20:15.
Get the Galloper Gun, i think fluff wise that would fit in- an army constantly on the move. Plus its a great model!
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
Okay i will go with the Galloper Guns. Apart from this is there any obvious mistakes in this list and is there anything I could improve on.
I'm not entirely sure, but if I recall correctly, Asarnil cannot join units (monster). So, I'd use him alone to fly out and cause Terror on the enemy lines - that's the purpose of dragons and such things.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD
i think the dessert dogs are too pricey. swap them to regular fast cav, and one hvy cav to the Venators