[1000] DoW Friendly vs Ogres - Warhammer 40K Fantasy
 

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  1. #1
    Member DARKTROOPER's Avatar
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    [1000] DoW Friendly vs Ogres

    Ok heres the deal, my friend's ogres usually have a unit of 4 leadbelchers, 2-3 small ogres squads and some gnoblars. So this is my list to counter that.

    Mercenary Captain-117
    Flail, Heavy Armor, Shield, Crown of luccin, Bright Helm of Myrmidia, Barded Warhorse

    Paymaster-
    Crossbow (alternativly I could give him Heavy Armor and Great Weapon)

    Ogres-
    5 Ogres

    Ogres-
    Ogres

    Pikemen-195
    15 pikemen w/Heavy Armor and Full Command

    Duellists-
    10 Duellists

    Heavy Cavalry-225
    10 Knights w/Barded Warhorse, Standard

    Im planning on havng the Knights and 1 Ogres running and attacking the Bulls while the other ogre and pikemen engaging the leadbelchers while the duellists harass his gnoblars. Good Idea? improvements? I'm really digging the idea behind this list and wish to make this as powerful as possible...(Could the mods please move this to the proper section if you please, it's the tags error fault, Thank You!)

    Last edited by DavidWC09; February 8th, 2007 at 21:11.

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  3. #2
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    Quick question before we get to the army, where did the merc captains magic items come from? I thought they could only use the common item magic items.

    He's coming for you...

  4. #3
    Member DARKTROOPER's Avatar
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    Oh I use this magic item list from http://merchantprince.net/DoWMagicItems.html my friends approved it so yeah, basically he has +1 leadership and lowers the WS by 2 of all people in Base to Base contact.

  5. #4
    Son of LO
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    *Moved to army lists

  6. #5
    Koosh for the KooshLord kooshlord's Avatar
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    Quote Originally Posted by DARKTROOPER View Post
    Im planning on havng the Knights and 1 Ogres running and attacking the Bulls while the other ogre and pikemen engaging the leadbelchers while the duellists harass his gnoblars. Good Idea? improvements? I'm really digging the idea behind this list and wish to make this as powerful as possible...(Could the mods please move this to the proper section if you please, it's the tags error fault, Thank You!)
    Wierd to see DoW ogres vs. ogre kingdoms ogres. oughtta be an interesting fight.

    Right now you have to go to him cause of his shooting, and your infantry will slow you down. So ditch the infantry for more cavalry, or get some shooting of your own.

  7. #6
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    Quote Originally Posted by kooshlord View Post
    Wierd to see DoW ogres vs. ogre kingdoms ogres. oughtta be an interesting fight.

    Right now you have to go to him cause of his shooting, and your infantry will slow you down. So ditch the infantry for more cavalry, or get some shooting of your own.
    yeah, I love the pikemen, but they are so expensive for what they do. He may not charge you.

    Put some pistols on those skirmishers and you have a hard to hit, ogre killing machine. None of his ogres have armor enough to stop a bullet. Give your leaders some handguns. In such a small game, I would drop the unessesary stuff. You don't need that many ogres, unless that's the point of your army, but then why don't you just do OK vs OK?
    I would drop the standards on the cav unit. You could get some light cav for less than 100pts and lure him into a flank charge. At best, (if you totally whiff) he'll only get 3 attacks back.

  8. #7
    /botnobot/ DavidWC09's Avatar
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    I think you could even break the heavy cav into two units since OK units tend to be small. Five knights can probably break an ogre unit of bulls, leadbelchers, or even ironguts. Str 5 attacks against To 4 models with little or no armor should do some killing. And the knights will have a pretty good armor save in return, except against the Ironguts.
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