I have been mixing and making lists, trying to find something I like with a strategy I think I would like to play and here it is . . . for now.
Hired Wizard lvl4 BardMTD dispel scroll, dispel scroll, power stone, power stone
Hired Wizard lvl2 dispel scroll, dispel scroll
Paymaster BardMTD Heavy Armor, brace of pistols, Enchanted Shield
Captain BardMTD Heavy Armor, brace of pistols, Shield, Lance
Core
Duelists x10 musician w/ sword & pistol
LtCavalry w/spears, bows w/musician
LtCavalry w/spears, bows w/musician
Ricco’s Republican guard x19 Heavy Armor and Pikes
Voland’s Venators x5
Special
18x Norsemen shld/heavy wpn FC
Ironguts x4 musician
Leadbelchers x2
Leadbelchers x2
rare
cannonx2
Most of the guys in my club play medium to heavy magic, so I need defense for sure and usually like to be on the delivering end (though I do miscast quite often) I plan on having my lvl4 and paymaster in with Ricco's Pikes. The captain will probably ride with Voland (6x str6WS5 attacks on the charge.) Lots of bait and charge with either the Norsemen, Voland or Ironguts, hence the light cav. The Duelists are a hybrid, may flee into terrain or stand and shoot. I'm taking the cannons, because they are cheap and one seems too fragile. I think taking 2 giants is OverTheTop. Really the lvl2 is just there to hold scrolls and try to get some magic missile action going and draw out the opponent's scrolls. The question is, where should I put him? Or, should I drop him alltogether, put another scroll or two on the lvl 4 (4scrolls is hard to get through and usually buys me 2 turns before I get into combat) and then get some crossbowmen or better yet, dwarven crossbowment to sit on a hill and shoot for several turns.


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