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Ok ive justed begun collected a DOW army and have played a couple of games but have come up against a serious limitation of DOW and thats characters. With the lack of good magic items the paymaster is too vulnerable to risk in combat. The mercenary general is'nt too bad but he too dies easily.
Ive begun thinking of stationing the paymaster in a small 10man bodyguard behind the main battleline to gain the re-roll benfit. But still human units (pikes maruanders HC) suffer greatly without being led by a character, they lack any punch. Moreover there is a lack of magic banners to back those units up.
How do u guys try to compensate for lack of magic items and counter uber-characters?
I've found that the power of DoW is more in you're special and rare choices and your ability to take any kinda of unit. Xbowmen are a must! Take 2 squads of 10 no matter what, you want to be outshooting your enemy and making them come to you. Put two blocks of 20 pikemen behind the xbowmen with banners and musicians (champs are pointless in pike squads unless you really want to challenge someone) On the sides of your flanks take two squads of Duellists with pistols covering your flank with a 360 degree fire arc with pistols that can hold their own in CC too. Put your paymaster to where he can't be charged and he's in a position to where he can reroll your duellists and Pikemen. Now what happens is the enemy has two options:
A) Hit your xbowmen and hope the don't run into your pikemen after they kill your xbowmen. And if they don't they get charged by the pikemen and duellists. So they are in a shitty spot.
Flank your duellists who can. Move, shoot, stand and shoot, shoot once in close combat. Which is down right evil When you see them coming down your flank make sure you turn to embrace them with your pikes so they have to pass ld not to run into the wall of steel.
Now that's your basic formation, I like to have fast cav running around pestering the enemy and wizards casting. I'd also put a hot pot behind your line of xbowmen whenever possible. It's awesome fire support against knights.
Remember to marchblock whenever possible, Fast cavalry and merc Captains on Pegasi are ideal for this. The more rounds of shooting the better.
If you don't want to do this I can type up more strategies if you want to hear them, I don't want to bore you with endless tactics. Hope this helped.
Despite the fact pikemen appear alot weaker then most people think, esp against chariots and ogres, I have won2 lost1 games so far. The crossbowmen in front of pikemen strategy is working well and so are my duellists and heavy cavalry.
The only let down so far have been light cavalry, although they are really cheap I still seem to be able to waste them for seemingly no advantage.
Anyhow thx for your reply,
Ok, light cavalry can't do much on their own. What you do with them is have them either:
A) Marchblock the enemy by getting on his side or rear and making him move to you even more slowly.
Hunt wizards and War Machines. Their ability to free reform allows them to move between units to the suckers.
C) Use them with another unit. They work best in teams. There are two ways to do this:
1) Use them with a static infantry block. Pikemen work best. After they charge your pikes use the free reform to get the the rear of the squad in combat. He's locked in combat and next turn you will be able to rear charge him.
2) Use them as bait. Have a support charge unit and put the light cav out there and when/if they charge it you flee and counter charge the unit. Make sure you put a musician in the squad if you want to do this effectively. Unfortunately it's the same as a standard or champion and sometimes I'd rather not take it because of it's high points cost.
Hope this helps you.