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G'day my fine lords and ladies; I hereby present this thread to you all for use in the playing of Dogs of War. This is to be used in whatever way you all seem fit but the idea I have behind this is...
A tactica type thing. All generals are welcome to post here any tips, tactics, unit break downs, do and don't of the armies, army themes, colour schemes, conversions and all list break downs (note - not army lists but maybe a skeleton list used to build off etc)
Well that's the idea, I hope it works. I will be watching these and any abuse of thread or things I decide that are not to be in here will be deleted without warning.
There's a linkthread in this forum to various rules of DoW, but can someone collect all the references to rules that have popped up in WD ie zombie pirates, gnoblar manbiters and so on, putting the unofficial references under an unofficial group?
I think that the best Regiments of Renown units are:
Volands Venators - only 21 points for 2+ AS
Golfags Ogres - Golfag is nasty and ogres are cheap
Long Drongs Pirates - Nasty reloading pistols
Beorg's Bearmen - Frenzied troops for only 8pts!
Do you play chess? Join the chess clan! Also part of The Musician Clan
Wizard Lord - Kind of expensive, if you want magic take it. Remember that you have a paymaster to take so most armies can outmagic you unfortunately. Also you're lack of choice in magical equipment limited to the basics makes them even less appealing. (personally I'd take 1 lvl one wizard with 2 dispel scrolls and an easy lore)
Merc Lord - Kind of expensive for another wound and attack. It's all a matter of preference. The magic weapons are kind of useless, maybe make him a super statted knight and sword of might and an enchanted shield on a warhorse. Or possibly a pegasus to Marchblock.
Paymaster - Heavy armor and a shield is always nice. I like pistols alot, with their special rules they can be very diverse. If nothing else just shoot once with them. And you can use it as an additional hand weapon with mass troops.
Wizards - Like I stated earlier I like to take them with an easy lore and 2 dispel scrolls. You can make them level two and try to fight with it but like I said above, no good magical weapons or armor.
Captain - Excellent, large weapon options can be very diversified. I personally like to give them armor, shield, lance, pistol and put them on a pegasus and use them to annoy the enemy into making stupid mistakes and also Marchblocking the enemy so I can fire on it more rounds before they can charge me.
Xbowmen - Excellent squads of ten arranged in a line is all you need. Fire away with your str 4 30" range projectile weapons.
Pikemen - Awesome, simply put. Generally efficient troops choice. I always give them heavy armor for a point. Full command squads of 20 with heavy armor. I like them living and never fearing. I place these men behind my xbowmen squads so that either when they flee the enemy still ends up charging them. Or if I'm feeling adventurous I let the xbowmen stand and shoot and get sacrificed so that when they are trampled the charging unit (hopefully knights) runs headlong into a wall of steel at Str 4 with 20 Attacks. Cavalry eat it.
Duellists - Great for guarding flanks. All I ever use them is either general use tactical troops with pistols for the 360 fire arc and the str 4 armor piercing. The troops also get an additional pistol shot or butt stroke in CC. Making them 2 attacks each. Skirmishing prevents them from getting shot down by outranging fire arms. They also have ws and I 4 which makes them as good as cavalry almost stat wise but without the equipment. General tactics serve as either guards for flanks or as meat and bullet walls in front of pikemen.
Heavy Cavalry - Act just like any other cavalry. I almost always give them barding. I don't really need the extra movement but that +1 armor comes in handy nice.
Light Cavalry - Excellent marchblockers. I usually keep them cheap. Just a spear usually. sometimes I'll give them either a sheild, a bow, or both.
Ogres - I like them personally. I take them basic with full command cause it's just 10 points each. I give them great weapons also. You can take Ogre kingdoms Ogres for just as cheap. I don't know it's up to you.
Dwarfs - I can see how the weapons options and tactics can be useful. Personally I don't use them.
Marauders - I love these guys, frenzy makes them well worth their points. I give them flails and shields and light armor. This gives me the option to choose between handweapon or flail. I usually take flail. I take squads of 21 with full command and run them in 3 rows of 7. These guys guard flanks.
Paymasters Bodyguard - I never take them. I don't see their usefullness considering the given troop choices and the other specials in the army. Also their relative points cost for what they do isn't justified.
Halflings - They are good cheap ranged weaponry, but I'd rather take crossbows...
Cannons - Excellent. I take either all cannons or all Halfling Hot Pots to fill my slots.
Halfling Hot Pot - Excellent. See above.
EDIT: A little bit of reformatting for indexing. ~DavidVC04
You don't like paymaster's bodyguard? But they're pretty tough and stubborn and can reroll LD tests because of the Paymaster. PMBG are a rock.