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Rune Lord- Anvil of Doom, Shield, rune of stone
Thane Volgrimson- rune of fury, rune of cleaving and master rune of swiftness, BSB
Engineer- rune of stone
Quarrellers- 10 Quarrellers, great weapons, Veteran
Thunderers- 10 Thunderers, shields
Warriors- 20 Warriors, Shields, Standard, Musician
Hammerers- 20 Hammerers, Standard, Veteran, Rune of Battle (Thane here)
Bolt thrower- rune of penetrating (master engineer here)
Bolt thrower- engineer
Grudge thrower- rune of penetrating, rune of accuracy
Cannon- rune of forging
So what do you think of this list? What changes should be made?
Do I need the Anvil?
Do I need more/less combat infantry?
Do my combat infantry need to be bigger? Could I get away with making them smaller?
Should I swap the Gyro for another Organ gun or Flame Cannon?
Last edited by DavidWC09; October 29th, 2007 at 03:22.
Myself, I find these sorts of lists dull to play both with and against. I prefer a balance of shooting and combat when it comes to dwarfs, but that's just me.
I do think, though, that some opponents will consider it annoying to play against. All that shooting and an anvil.
Upgrades on the thunderers and quarrelers are a waste IMO.
Well this is suppost to be a very powergamering list that I can tone down later for more fun, fluff and coolness (I am certain I will force myself to get some ironbreakers eventually) so dullness is no object.
Upgrades on Thunders and Quarrellers useless you say? Well most of the time I would agree with you, but because of the lack of dedicated combat units I feel the upgrades are worth it in the end (perhaps not the veteran in the Quarrellers though) being only 30 points for the lot and all.