Potential first turn charge for dwarfs - Warhammer 40K Fantasy
 

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  1. #1
    Member Gorechild's Avatar
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    Potential first turn charge for dwarfs

    Well, for those who don't know Dwarfs are are like speedy gonzallas then here's a list for how it happens:

    Thorek Ironbrow

    Josef Bugman

    Thane
    Standard Bearer
    Strollaz' Rune

    10 Dwarf Warriors

    10 Thunderers

    10 Quarrellers

    17 Longbeard Rangers
    Great Weapons
    Shields
    Rune of Battle x 2

    1 Ironbreakers
    Full Command
    Master Rune Of Grungni

    Bolt Thrower
    Engineer
    Rune Of Penetrating
    Rune Of Burning

    Bolt Thrower
    Engineer
    Rune Of Penetrating

    Bolt Thrower
    Engineer
    Rune Of Burning
    Flakksons rune of Seeking



    as you can see it also has some good defence aswell

    Took part in Warhammer Gt heat 3, the weekend 17th and
    18th Nov, Day one went bad, Day two went great, my fixtures are as follows:

    Round 1 2 3 4 5 6
    W/L/D L L L W W W
    Points 1 1 1 30 30 30
    Overall points 93
    placement 63/140

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    Hi,

    I like the look of your list but not sure how, even with Strollaz Rune you would potentially be able to charge on 1st turn.

    I use strollaz rune with my slayer army and even with strollaz and Look Snorri, Trolls, I am still not able to charge 1st turn (once I did but that was due to the fortuitous use of a road)

    Cheers mate and keep up the good work with the stunties

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    Member Gorechild's Avatar
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    Quote Originally Posted by snorri111 View Post
    Hi,

    I like the look of your list but not sure how, even with Strollaz Rune you would potentially be able to charge on 1st turn.

    I use strollaz rune with my slayer army and even with strollaz and Look Snorri, Trolls, I am still not able to charge 1st turn (once I did but that was due to the fortuitous use of a road)

    Cheers mate and keep up the good work with the stunties

    well think of my units.

    with the unitof longberdrangers scouting out ahed of my force
    andthe are of effect for the troll runebeing 12 inches, you can effectively hve the back rankof that unit within range andthe unit is affected. so after themovement phase on turn you can be looking the opponents units right in the eye and knowwht colour they are, or wht they ate before bttle. with the anvil of doom, you can either use the single, or ancient power rune of oath and honour and this adds a further 6 inches to their movement and can aso be declared as a charge
    Took part in Warhammer Gt heat 3, the weekend 17th and
    18th Nov, Day one went bad, Day two went great, my fixtures are as follows:

    Round 1 2 3 4 5 6
    W/L/D L L L W W W
    Points 1 1 1 30 30 30
    Overall points 93
    placement 63/140

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