2250 Dwarves GIVE YOUR ADVICE - Warhammer 40K Fantasy
 

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  1. #1
    Member DaNnY-1-'s Avatar
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    2250 Dwarves GIVE YOUR ADVICE

    Okay, so if you are wondering about the Quarrellers this is what i plan to do with them. I will deploy them in a line infront of my other units. Their center will be in between IB and LBs so i can fire 25 shots a turn, until i need to reform into a 5X5 block. Most games i will get anywhere from 50-75 shots from this. Other than having to explain that, i feel my list is open for discussion. Please feel free to leave any constructive feedback. Thank you.


    Dwarves
    Lord:
    Dwarf Lord
    Rune of Stone
    Rune of Stone
    Great Weapon
    Rune of Snorri Spangelhelm
    Master Rune of Kragg the Grim

    Heroes:
    Runesmith
    Great Weapon
    Rune of Stone
    Rune of Spell Breaking

    Runesmith
    Great Weapon

    Master Engineer


    Core:
    20X Longbeards
    Shields
    Full Command

    25X Quarrellers

    Shields
    Full Command

    Thunderers X 10

    Special:
    20X Ironbreakers
    Full Command

    2X Bolt Thrower
    BT(1)
    Engineer
    Rune of Penetrating

    BT(2)
    Rune of Penetrating
    Rune of Burning


    20X Slayers
    Standard, Champ

    Cannon
    Engineer

    Rare:
    Organ Gun

    Gyrocopter


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  3. #2
    RAWR! KROXIGOR!! kroxigor01's Avatar
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    Dwarf Lord
    Rune of Stone
    Rune of Stone
    Great Weapon
    Rune of Snorri Spangelhelm
    Master Rune of Kragg the Grim
    Duplicate Runes of Stone have no added effect. Runes of Fury are needed on his Runic Weapon. How about Shieldbearers?

    Runesmith
    Great Weapon
    Rune of Stone
    Rune of Spell Breaking

    Runesmith
    Great Weapon
    1 Runesmith is MORE then enough. Drop the second one. Equip the remaining Runesmith with a Great Weapon, Rune of Spellbreaking and Rune of Balance.

    Master Engineer
    Very expensive for little benefit. Drop him.

    Add a Thane or even 2 (1 should be the BSB, the second a damage dealer).

    20X Longbeards
    Shields
    Full Command
    Mabye add Great Weapons for killyness and/or Runic Standard?

    25X Quarrellers
    Shields
    Full Command
    Why such a large unit? Replace them with Warriors anyway (you must have at least as many Warrior units as Longbeard units so currently your list is illegal). Your 'line out the front' ploy may not work as intended against any army with any heavy cavalry (who can charge you second turn and not take damage from stand and shoot). You have overlooked the fact that your quarreller unit will block the line of sight of the rest of the army.

    Thunderers X 10
    Mabye get shields (only 10 points but makes them annoyingly hard to kill).

    20X Ironbreakers
    Full Command
    Perhaps a runic standard?

    2X Bolt Thrower
    BT(1)
    Engineer
    Rune of Penetrating

    BT(2)
    Rune of Penetrating
    Rune of Burning
    They do not both need Rune of Penetrating if you also have a cannon. Add an Engineer to the second Bolt Thrower if you drop the Master Engineer (obviously).

    20X Slayers
    Standard, Champ
    Slayers (in my opinion) are very easy to break. They die very quickly in all instances. Being unbreakable is a very small advantage when the rest of your army gets LD9-10, sometimes Stubborn and probably has rerolls (panic rerolls from Longbeards and break test rerolls from BS.

    Cannon
    Engineer
    Drop the Engineer. YOU NEED TO GET RUNE OF FORGING (deserves capitals).

  4. #3
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    Longbeards Illegal?

    Why such a large unit? Replace them with Warriors anyway (you must have at least as many Warrior units as Longbeard units so currently your list is illegal).

    doesn't the special rule named: Royal Blood that comes with D.Lords account for the missing warrior unit.

    Besides that you should take 25 warriors instead of these guys, saves you 3pts/model so you get to spend 75 pts on your longbeards and/or Ironbreakers (runic standard) XD

    about the ME, yes its a waste of points, anther thane will benefit you so much more

    Good luck! Have fun!

  5. #4
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    I do agree that you should replace the quarrelers with warriors but it is legal for him to have one longbeard unit with no warriors since he has a Dwarf Lord.

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