2000 Point Gunline - Warhammer 40K Fantasy
 

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  1. #1
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    2000 Point Gunline

    Well, my friend got me into Warhammer, and I have to say, I really do like the dwarves. Just so much fun! I did fall in love with a gun line, and I use cannons pretty heavily.

    -Heros-

    Runesmith - 107
    -Shield
    -Rune of Spellbreaking
    -Rune of the Furnace
    -Rune of Stone

    Runesmith - 102
    -Shield
    -Rune of Spellbreaking
    -Rune of stone

    -Core-

    Warriors x 20 - 205
    -Shields
    -Full command

    Warriors x 20 - 205
    -Shields
    -Full command

    Thunderers x 16 - 265
    -shields
    -Full command

    Thunderers x 16 - 265
    -shields
    -Full command

    Thunderers x 16 - 265
    -shields
    -Full command

    -Special-

    Cannon - 115
    -Rune of Flame
    -Engineer (Brace of Pistols)

    Cannon - 110
    -Engineer (Brace of Pistols)

    Cannon - 110
    -Engineer (Brace of Pistols)

    Cannon - 110
    -Engineer (Brace of Pistols)

    -Rare-

    Flame Cannon - 140

    Total= 1999

    Well, the cannons are used like they're suppossed to. The Thunderers give support, firing onto the enemy as they gradually move closer. The Warriors and Runesmiths protect the guns and Thunderers, acting as interference if the need is dire. I hate to say, but the army is untested, so I'm interested to see how it will do.


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  3. #2
    JJB
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    You might want to change one unit of thunderers to a unit longbeards.
    also, if you can get take out 3 thunderers of your army and take off r o furnace off your runesmith, you can fit in a master rune of balance. this will give you the chance to eliminate almost all enemy magic, even a heavy magic list.
    hope it'll help (a little).

  4. #3
    Now 17% more helpful gingerninja's Avatar
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    As much as this list makes me want to vomit, as I personally despise the gunline, I have a suggestion to up it's effective firepower to really damage your enemy.

    1) Drop the 3 units of Thunderers as they are

    2) Add 5 units of 10 Thunderers with shields and musicians. There is no need for a shooting troop to have full command, and units of 16 will be a bugger to spread out. This will up you to 50 Thunderers, over 48, and make it much easier to funnel your enemy into your firing line.

    I hope this helps

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