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here's my go at an Ard Boyz list... any help greatly appreciated:
Dwarf lord (general) shieldbearers, MR Kraggi, Snorri, Rune of Stone, resistance, MR spite, rune of the furnace
Runesmith: shield, MR of balance
Runesmith: shield, rune of spellbreaking x2
Thane, BSB, MR of Valaya
Bolt thrower: engineer: Pen, burning
Bolt thrower: engineer: Pen, Flak rune of seeking
Bolt thrower: engineer: Pen, Flack rune of seeking x2
Bolt thrower: engineer: Pen
Grudge thrower: Engineer; accuracy, Pen
18x Hammerers: musician, Standard, MR Grungni
10 dispel dice (including taking one power dice away from opponent)
Seems like a tough list, as long as the war machines are spaced to not allow any scouts to get in behind you i figure you could do well. Just seems like such a gamble to go all gun line, even if it is a really terrifying gun line.
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Wow... Ogre kingdoms, brettonnian and other fast, or cavalry heavy armies will beat the snot out of it pretty quikly. Ogres and mounted armies can charge your line in turn 2. The hammerer unit can be easily avoided ( Masterrune of challenge here, but it's just 1 use only, so can't draw an entire army in ) and flyers, and stuff like tunnelers or tombscorpions can wreack havoc on your artillery, which makes up a large portion of your army. You'd better get at least 2 more combatblocks in there. I advice 2 units of 20 warriors with full command ( 205 pts each ) . Ranked up warrior blocks can stand up to a lot and take a good beating without breaking, especially with the BSB, and you can use those to take care of units your missileunits have withled down. 20 warriors can defeat strong units when you just halfed those.
The gunline is really terrifying and slower armies will have a really hard time but fast stuff will obliterate them if you don't have a defensive line of blocks in front of the guns to hold them off.
I hope you can use this
Why all the flakkson runes?
Take a reloading and a double burning if you want to avoid the Rule of Pride