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So i have a tournament coming up at my local hobby shop and decided to come to the great dwarf generals of LO for help. The only armies that i know are definetly in the tournament are Dark Elves and Warriors of Chaos. The WoC player takes an all cav army with a death star unit(8 knights, marked with banner, a bsb with warbanner, his 200pt general) plus some dogs and maurader cav and usually another unit of cav. The DE player also runs a fast army, lots of cold one knights, dark riders, harpies and a hydra.
So here goes the list:
Master Rune of Gromil
20 Longbeards- 290
Rune of Battle
20 Dwarf Warriors - 205
23 Dwarf Warriors- 232
12 Thunderers- 180
12 Slayers- 147
Bolt Thrower- 120
Rune of Penetrating
Rune of Immolation
Bolt Thrower- 90
Rune of Penetrating
After making the list i felt as though i needed a cannon or organ gun, but i didnt know where the points would come from. I don't take grudge throwers too often but could that be a good idea? Does the list need a BSB? i played against the WoC player yesterday with a very similar list and his deathstar unit ran over my longbeards(minus rune of battle) and 10 slayers(in the flank) any ideas on how to take a unit like that out?
Thanks for the Criticism
First thing id say is that for 1500pt game those bolt throwers look awfuly expensive. The reason i take bolt throwers is because i can fit two naked ones with engineers for just over the cost of a cannon with engineer. I would drop the runes or at least go for alot cheaper ones. (MPO). Rune of burning for a start to deal with hydra regeneration.
If your taking slayers you may aswell have more than one unit champion in the unit seems you can buy them. It gets expensive, but i used to run a unit with 3 unit champions in the front, and because they have a different profile to troll slayers, unless your opponent specificaly targets them in combat then you will always get thier attacks (as long as they are alive). Personaly, at the moment, i would loose your slayers until a new army book comes out and manages to ballance them out a bit. Dont get me wrong they're great but at the moment they are the weak underbelly to your army in cost to effectifness.
Characters? your General and only character is cheaper than your bolt thrower. Either get another character of some description in thier or at least tool this guy up with the clasic Ro Cleaving, Ro fury, Ro Snorri Spanglhelm and Ro Stone. Forget the great weapon, go for striking first at strength 5 with 4 attacks, with a 1+ armour save. think he's about 160ish pts, not sure off top of my head.
I supose agasint the cavalry list the gyrocopter is doing well march blocking so i would maybe keep that, but substitute the slayers for another unit of thunderers or crossbowmen. with the dwarf warriors i would look into if you have points left giving GW as an extra. it just means that when one unit is charged, if it doesnt break, you have two units who can run in to help at Strength 5 rather than Strength 3.
mm, if you're going to face a bunch of those lame death stars with 5 attacks per model ( yes, frenzy chaos knights can have that. ) then you want to consider the grudge thrower with a rune of accuracy, master engineer and rune of penetrating. You wil be wounding them on 3's ( and the elves on 2's ) , have a good chance of hitting them and a couple of turns to try it with the gyro's march blocking and the best part is they will lose their armoursave. This for 200 pts, but that is if you leave the master engineer bare, which I wouldn't do. Your bolt throwers are awefully expensive, keep them to a minimum with just an engineer, and drop the slayers, this gives you enough points to spare to put that grudge thrower in. It does D6 wouns so is god at killing heroes and monsters too.
So I re-wrote my list using your advice, here goes:
Rune of Stone
Rune of Cleaving
Rune of Fury
Master Rune of Swiftness
Brace of Pistols
Rune of Fire
Brace of Pistols
Brace of Pistols
Rune of Accuracy
Rune of Penetrating
So I was considering dropping the gyrocopter for an organ gun. also I've never used a grudge thrower before so I'm not sure whether I want to keep it or not. What do you think about taking one unit of 25 longbeards, and one unit of 25 warriors and use the points for something else, like adding quarrelers or giving GW to my warriors. Should I find points to give a rune of penetrating to my 2nd bolt thrower?
Thanks for your Input so far
It looks absolutely lovely
You are talking about dropping 1 unit of 20 warriors? It's entirely in the realm of possibilities.
You could use the points to bring in a unit to support your bigger blocks. A unit of 10 warriors with great weapons and a champion, and a thane to lead them.
- 10 warriors, great weapons, champion 110
- thane, great weapon, masterrune of gromril 94
Or some other possibilities!
- 10 miners
- thane with great weapon, rune of stone and rune of brother hood
That way you can have 10 guys arriving from the edge with thane to help you.
You have 1 special slot open, so it is possible.
A third thing you could try:
But the miners and rangers come down to personal taste.
- 10 warriors, great weapons, ranger upgrade
- thane, great weapon, rune of stone, rune of brotherhood.
I think you'll be off best with taking either the 94 pt thane, or the 10 gw warriors, and using the other points to boost your longbeards, maybe transform that thane in a BSB. This is what I'd suggest with 205 pts.
- thane, masterrune of gromril, battle standard, rune of cleaving, rune of warding 150 pts
- rune of determination and rune of courage on the longbeards banner 50 pts
- rune of stone on the master engineer 5 pts
Lot of options eh? Personally I'd take this last one. It really buffs your longbeard unit and prevents it from breaking against those pesky fearcausing daemons, chaos knights, etc.
But the 5th option is to take 10 quarrelers with great weapons, shields and a champion ( 150 pts ) and use the remaining 55 pts for the longbeard banner and rune of stone for the master engineer..
About the grudge thrower; thruthfully I haven't used it much myself either, but looking at it with all these upgrades, it's effects and the opinions of others, it can really really hurt and decimate big heavily armed units, and cavalry too. With the gyro's marchblocking you can guarantee yourself a couple turns extra to shoot at them with the bolt throwers and grudge thrower, not to mention the gyro's steam gun ( I know, I know, it's just str 3, but they've got to fail those armoursaves some time. )
I think it's best if you practice playing with it a few times in your local store or with friends, and if it doesn't really work out for you, just replace it for a big fat BSB, or a 10 strong great weapon unit or such ( 10 hammerers? )
I really cant decide, the BSB would make a big difference, but only having 2 blocks of infantry might put me at a big disadvantage. I would like to find the points to give my master engineer rune of stone, and give my longbeards a rune of battle or determination and maybe even bump my thunderers up to 12.
I am going to test the list out this wednesday(maybe with some changes) so hopefully it goes well. I am playing a all cav dark elf army. Harpies, dark riders, cold ones, a hydra and 3 sorceress. I'm not sure what to do against 3 casters with 4 dispell dice but hopefully i get really lucky
ow.. all cav dark elf army..
with 3 sorcs...
* weeps inside his beard *
That's going to be a tough cooky. With 2 big blocks of infantry with the added boosts I think you will be able to manage though. I think it'd be best to march block the dangerous cav ( stay away from te hydra though! ) with the gyro and steam gun the cold one knights. With their pathetic T3, and a 'meh' 2+ save ( 3+ with the steam gun's modifier ) you could actually take that unit down in a few shots, or a harpy or dark rider unit even faster.
March block the bastards to buy your thunderers and warmachines time to shoot em to the hell they spawned from and try to spike the hydra with your bolt throwers early, to render its breath attack useless. 2 wounds down and he will have a hard time wounding anything in your army.
Use the grudge thrower on the largest concentration of enemies, or if you are feeling lucky, lob a rock on the sorceresses. 1 hit and they are done. D6 wounds rocks.
Thank you very much for your responses so far, I'll post the outcome of the game wednesday night.
If I have a hero with rune of warding in a unit and someone casts a spell on the unit, do i get to use the dispell dice from the magic resistance. Say a chillwind on longbeards with a thane.