2000 pts, Friendly all comers - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 6 of 6
  1. #1
    quik-quik, kill-kill! The bearded one's Avatar
    Join Date
    Sep 2008
    Location
    Karak Rotterdam
    Age
    25
    Posts
    2,651
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    585 (x8)

    2000 pts, Friendly all comers

    Characters:

    Dwarf lord ( always with the hammerers )
    •great weapon
    •shieldbearers
    •rune of stone
    •master rune of spite
    •rune of warding
    241

    Thane ( Always with the longbeards )
    •battle standard
    •Master rune of gromril
    •rune of might (
    •rune of cleaving
    160

    Thane ( location variable )
    •rune of fury
    •rune of snorri spangelhelm
    •rune of cleaving
    •rune of stone
    •shield
    •pistol
    147

    runesmith ( location variable, usually with the warriors )
    •rune of stone
    •great weapon
    •rune of spellbreaking
    •shield
    106

    core:

    20 dwarf warriors
    •full command
    •shields
    205

    20 longbeards
    •full command
    •shields
    •rune of courage
    •ancestor rune
    305

    10 quarrelers
    •shields
    120

    10 thunderers
    •shields
    150

    Special:

    bolt thrower
    •engineer
    •rune of penetrating
    •brace of pistols
    90

    cannon
    •rune of forging
    125

    14 hammerers
    •standard bearer
    •gatekeeper
    •shields
    •rune of battle
    231

    Rare:

    Organ gun
    xxx

    2000 pts
    3 warmachines
    5 dispelldice, 1 dispellrune, 1 unit with magic resistance ( hammerers )
    78 models ( excl. warmachines )


    A 2000 pts list to play friendly and mildly competative games with in my local store. It has a decent magical defence en magic resistance on the lord's unit and a dispellrune just in case.
    Shooting is pretty nice, but not over the top. A cannon and str 7 bolt thrower to kill monsters, chariots, ocassionaly a knight, and possibly enemy warmachines. The organ gun can take out large numbers of enemy elites and knight units, and the two missile units just provide a bit of covering fire, taking out enemy missile units, weakening regular infantry units, and the thunderers can take some shots at heavily armoured units too.
    I have 3 major combat units, and 3 tooled up characters.
    • The Lord is nice and simple. 1+ save, 4+ ward, great weapon and shieldbearers.
    • The BSB has a 1+ save and str 5 against T4 and lower ( I'd love to give him 4 attacks instead of str 5, but str 4 just doesn't cut it against T4 units). He has the rune of might and it has proven usefull. He has reaped a grim tally of enemy monsters and tough heroes . ( 3 ancient stegadons with engines of the gods, 3 wounds of a steamtank and 3 ( of 4 ) wounds of a tomb king prince).
    • The combat thane is a proven combo as well. Grunt bane from the runic archive. Hits on 2's, wounds on 2's ( or 3's against T4 ). Has a 2+ save.
    comments?

    Last edited by The bearded one; February 21st, 2010 at 23:17. Reason: correcting a mistake

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    quik-quik, kill-kill! The bearded one's Avatar
    Join Date
    Sep 2008
    Location
    Karak Rotterdam
    Age
    25
    Posts
    2,651
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    585 (x8)

    No comments whatsoever?
    There's got to be something disastrously wrong with the list, right? 0.o

  4. #3
    quik-quik, kill-kill! The bearded one's Avatar
    Join Date
    Sep 2008
    Location
    Karak Rotterdam
    Age
    25
    Posts
    2,651
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    585 (x8)

    Now, now guys! Tear it apart in a storm of critique!

    I changed the details slightly, changed a rune here and there. I gave the longbeards a rune of courage, because I don't want my major block to run off because of some stupid ld test. Far too often I've rolled 11 trying to charge something with my warriors. Finally able to get a charge, and then leadership gives out on you..

  5. #4
    Member
    Join Date
    Feb 2009
    Posts
    62
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    I love the list, what I usually ran before I fell in love with the anvil. I find magic to be a great nuisance, and While the Anvil gives you a great warmachine the Runelord runed up correctly gives you more than enough dispel dices. other than that I love it, I'd might go for the "battle/stoicism" instead on the longbeards though, as they have to kill a lot of longbeards to break that unit. But just my opinion, you seem like one of the longer beards so I'm not gonna lecture you
    "Stand fast, for the honor of your Clan"

  6. #5
    Senior Member
    Join Date
    Mar 2005
    Location
    Svendborg, Denmark
    Age
    28
    Posts
    404
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    28 (x1)

    Might wanna consider the MroBalance. Even though its pretty costy, its going to help you against armies with a heavy range of magic. Some armies will, as a standard, have seven or eight power dice. And thats only on paper. So the MroBalance will, as the name says, balance the magic quite significantly.

    Some minor, personal, changes could be:
    - Dropping either the Quarrellers or the Thunderers, to help boost the other combat units.
    - A Rune of Burning on either the Bolt Thrower or the Cannon, to help taking care of some of those Regeneration units in addition to other flamable units.
    - If you dont plan on switching characters inside the units, you dont have to pay for all 20. A character in a 20 sized unit, actually only have to be 19. Its not a lot of points you get, but its still usefull. And you keep the rank bonus.
    - Perhaps dropping the Ancestor Rune. Even though its only ten points, it might be better used elsewhere.

    Other than that, I think it seems fine. Interesting, to give one of your Thanes a pistol. Might be able to pick of a model or two.

  7. #6
    quik-quik, kill-kill! The bearded one's Avatar
    Join Date
    Sep 2008
    Location
    Karak Rotterdam
    Age
    25
    Posts
    2,651
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    585 (x8)

    My thane has a pistol, the others can't carry any. You're right about the ancestor rune, I haven't had any use for it so far really. A rune of burning on the bolt thrower and rune of fire on the BSB's weapon will be more usefull. I did have those runes in my 2250 list.

    I prefer to keep the units at 20 wiithout character. It is far more handy to have one or two ( if thane and BSB both join the longbeards, which they usually do, I will have 22 models ) extra models that can be picked off before you start losing ranks. In my experience people often only manage to knock off 1 dwarf warrior with a volley of str 3 arrows, or a D6 str4 hits spell, and I gleefully remove that last model, running behind the tray.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts