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I'm trying to make a list to see where I want to go with my Dwarf list. My opponent will let me proxy. I'll probably face skaven, but most likely beastmen.
Master Engineer – 95
RoResistance, RoStone, Pistol
20 Warriors – 205
20 Longbeards – 315
FC, Shields, RoBattle, RoStoicism
10 Thunderers – 150
10 Thunderers - 150
20 Hammerers – 290
Bolt Thrower – 70
Grudge Thrower – 105
Organ Gun – 120
I'm trying to make a list to see where I want to go with my Dwarf list. My opponent will let me proxy. I'll probably face skaven, but most likely beastmen. How does a Master Engineer list run? He will be on the Bolt Thrower and the turn before they get the charge will make a run for the grudge thrower. It is almost a certainty he will come for my warmachines. Please let me know what you think of it. I hope it runs well because I have yet to win a game with my dwarfs I have pulled a draw against skaven which I'm quite proud of because he is a much better general than I.
Thanks for looking.
Last edited by TheKid; June 9th, 2010 at 07:52.
Where did my thumbs go?
O, they went up!
* thumbs up for this list *
It looks pretty good, a solid list. The only thing I will have to remark upon is the lack of ( potent ) characters, the master engineer could propably use a great weapon as well.
Your 3 combat units can bring the pain, but without a hero to babysit them a powerfull character can wreak havoc on your dwarfs, a beastmen gorebull for example.
The master engineer can be a real treat, but his skills are best used on a cannon or grudge thrower. A bolt thrower you can give a regular engineer with BS4, for only 15 pts.
And to make some room for characters I suggest to drop a few things; the Master engineer, rune of stoicism and 1 unit of thunderers ( they are powerfull, but you will need the heroes more, and they aren't much use if beastmen show up and attack them in turn 2 or 3. )
This will free up 270 pts, buying an engineer for the bolt thrower leaves 255.
With that you can buy a thane with shield, rune of stone and rune of cleaving/might ( 92/97 ) ,( the rune of might is awesome and can make short work of beastmen heroes, or skaven plague priests and doomwheels, but it has no effect on lower toughness ) and a thane with the battle standard ( a must if you have 3 large combat units ) , master rune of gromril, rune of cleaving and rune of resistance ( 160 )
You could consider scaling down one of the units, and drop 5 warriors, or 5 hammerers, so you have some points to buff up other things, like your heroes and the hammerers banner.