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Afternoon longbeards and veterans. Just recently picked up a dwarf army and I'm really excited to get it on the table. Previously being a vampire player for two years, I was looking for something with less magic and more shooting for the new edition. I've read through a ton of forums and talked to local dwarf players and have come up with a list. Not sure how competitive it is. Feel free to tear it apart and leave comments. Thank you!
This guy hangs out with the 30 strong warriors and acts as an anvil within their hammer to accept and issue challenges against any power hitting characters.
Sits in with the Ironbreakers, forcing tough units to charge them or atleast in their direction and set up a flank for the warriors. Was considering putting him on an Oathstone to make the IBs even more tough.
Should Runesmiths be placed in a unit or is it safe for them to hang out behind, out of sight? Also, with the new rules armies can only take one dispell scroll. Is that the same for the RoSpellbreaking?
Thunderers x 20
Begin the game in a unit of 10x2 for shooting. As the enemy draws closer they use the musician to reform into 5x4 and either flank or defend.
Dwarf Warriors x 29
Read a lot of opinions saying 30 strong with GWs is the way to go.
Ironbreakers x 24
Hang back with the BSB and MRoGrugni to give support to fire and other units while acting as the armies 'anvil'.
Miners x 15
Sending them in naked. How key is command with these guys?
RoPenetration x 1
After having now shooting phase for the past couple years, I'm really excited to use warmachines. Anything that should be changed?
One of the main concerns I have with this list is the number of units. There are really only 2, along with the thunderers, that can hold up in CC. With Vampires I would easily have 4 to 6 CC units in any list. However, from what I've seen, most lists are built this way. Do we depend on our warmachines and guns to break the enemy down before they fall upon us? Again, very new the this army so any advice at all is greatly appreciated.
don't know how other people play but i got for 20 man blocks still. at 2k i bring a block of warriors, long beards and iron-breakers.
siege engines look great but you will want a musician with the miners just in case you need to get that free reform.
thunderers look good but if you want them for shooting make them 2 grumps of ten with nothing on them to save points. might want to change one to crossbows to get a feel to the difference of the units and the price difference.
mihgt want a group of long-beards for close combat
I forget even writing this. It was back when the army was still a thought in my mind and not actually a reality. Have it now. Mostly painted. The 2k pt list I've been running, and finding rather successful is:
Weapon: MRo Kragg the Grim, RoFire, Ro Snorri
Armor: RoResistance, RoStone
BSB, Oathstone (Longbeards)
Armor: MRo Gromril, RoResistance
Talisman: MRoBalance, RoSpellbreaking
Dwarf Warriors x 24
Standard, Musician, GW
Longbeards x 19
Standard: RoSlowness, Musician, GW
The Thane BSB with Oathstone and RoChallenge go in this unit. Makes for a decent anvil that can control the enemies movement phase.
Hammerers x 18
Standard: MRoGrungni, Musician
Lord joins this unit and is able to take hits which the hammerers themselves may not be able too.
Slayers x 20
Standard, Musician. Unbreakable ftw.
RoAccuracy, RoPenetrating x 2