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Hi all!, I've been considering starting again in WHFB with an army that, unlike my late O&G, won't crush my mind and eyes with horde-painting-nights. So, from one end to the other, Dwarfs would be great!
I wanted to start with th Batallion box and some blisters, so here's what I did:
Thane with great weapon, runic armor (stone and 2 iron), general.
Runesmith with runic weapon (cleaving and striking), rune armor (rune of stone), shield, rune of spellbreak
20 dwarfs warriors w/ shields, mus., sb.
16 thunderers w/shields, mus.
12 rangers w/ throwing axes, mus.
Bolt thrower, engineer
Cannon, rune of fortune
Ork Latin Lover since 1980
Your list is decent, however I have a few points to bring up.
Your thane is cheap, but the runes of Iron are rarely worth the points. If you want a ward, you are better off paying the extra points for a 4+ WS. I would go for the well known Thane of Pain combo; MRoSwiftness, RoCleaving, RoStone. This guy is pretty good, and helps kill a few before they get to attack, helping out with the CR.
The runesmith is decent, but the magic weapon isn't needed. I would give him another RoSpellbreaking or the MRoBalance.
The warriors are a great choice, however I would always suggest a veteran be taken. They add an extra attack.
The thunderers are a nice choice, 16 could work for reforming and accepting a charge, I think you could save a few points by taking only 15.
Rangers are not the unit I would choose. I would personally opt these out for a unit of longbeards. Armed with great weapons, longbeards are your hitty unit and help 'buff' your army with panic re-rolls.
The bolt thrower is good, nice solid choice. The cannon I personally would switch out the RoFortune with the RoBurning. All you really want is a magical attack, the re-roll is nice but really not needed.