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normally I use a high elves Swordmasters list, but i've decided to give Dwarfs a shot for the first time.
RoPreservation, RoStone, RoResistance 288
MRoGromril, RoPreservation, RoResistance 155
RoPreservation, RoStone 117
20 Quarellers, Great weapons 285
20 Quarellers, Great weapons 285
35 Warriors, Great weapons 375
30 Longbeards, Hand weapon and shields 385
35 Hammerers 480
Full Command, MRoGrungi
RoForging, RoReloading, RoBurning
Grudge thrower 155
Grudge thrower 130
I've got 70 points left over and was wondering what to do with them, had thought about putting in a unit of miners maybe.
Main reason for the Runelord as general is that i've went up against Tomb Kings with High elves and struggled with the magic phase with this set up I start the magic phase with 4DD and add the +2 to dispel think this should be enough hopefully, was thinking about a spelleater rune incase of Purple Sun but decided against it due to it not being a certainty
Anyway any comments welcome
First of all I love this list. Great weapon dwarfs are my new favourite things and you have taken plenty of them. I have a couple of suggestions though.
Nice magic defence (although by my maths you start with 3DD, correct me if I'm wrong). It's definitely warranted at this points level, my only concern is that nothing here really hits back. I would consider a great weapon on the Runelord/Runesmith. While they aren't exactly fighters, you've given them pretty powerful defensive runes that are great for letting them weather the storm so it makes sense that you punch back with some bite, especially when we usually strike last anyway.
Love the quarrellers. Many enemies don't realise that the missile unit is actually more than capable of dishing out the hurt. Warriors are great too, they'll munch through a lot as a horde, just remember to reform them when they've taken enough casualties for it to not be benefitting you anymore. With the longbeards, since they have handweapon and shield and you've already reached your minimum for core, why not consider making them Ironbreakers? Same statline, although they are 1 point cheaper you get the extra AS. Obviously though you lose immune to panic etc. just wanted to let you know that it's an option.
I like the hammerers although they are quite nice as a carrier for a lord I'm sure one of your other characters will do. Grudge throwers are nice no criticism there. With the cannons i would personally drop the RoReloading on them, just because I find that only misfires, war machine hunters or dedicated shooting is the only thing that will make the rune come into effect. Misfires are mitigated enough by the RoForging, war machine hunters will already be in combat so its too late anyway and with dedicated shooting they're probably just going to keep going anyway so be happy they're leaving your combat blocks intact.
All in all it seems like a solid list. With the extra points if you cut some things you build a more combat oriented thane with a pistol maybe? Personally I'd include an organ gun but then again I'd include a Lord on shieldbearers simply because I love our lords but yeah, just my two cents
EDIT:forgot MRoBalance. You're right, 4 DD
Cheers for the feedback Thrillhelm,
the thinking with the Characters is as much survivabiltiy as possible, with a base of a 3+ save and then the parry with the shield i'm trying to get them to live as long as they can. your idea with the longbeards is good i'd not thought of using ironbreakers i'll have to think on that one, also see your point with the RoReloading.
What are opinions on miners? I can see the use of them but there are so many good special choices
I don't have a huge amount of experience with them but from what I do have you need to take them in decent numbers to be effective. I used to run 5 miners but the only thing they can really stand up against is war machines and if you come up against someone that doesnt have any of them (I don't know about your local metagame but in mine that's fairly common) then there isn't really anything they can do except be a speed bump for your own warmachines, which isn't too bad a use for them provided the enemy doesnt overrun into your cannons etc. Personally I'm a fan of go big or go home with them, minimum 15 so that they can actually accomplish something in every game you play, not just the ones where the goblins brought a sneaky spear chukka or two.
I can't remember who it was but someone on these forums discussed a list with nothing but Rangers and Miners. 2 ranger hordes and a miner horde with characters using the RoBrotherhood and imo that could be very effective if used right. Obviously not what you're after though, just reminiscing