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Hello out there. I'm very new at Warhammer Fantasy and have only played a few games of it. I've gathered this force up and I was wondering what the opinion of it would be, especially if you're veteran with the dwarfs. Thanks for any help.
Master Rune of Hragg
Rune of Fury
Master Rune of Gromril
Total Points: 159
Dwarf Warriors (16)
Musician, Champ, Standard bearer
Dwarf Warriors (16)
Musician, Champ, Standard bearer
Dwarf Warriors (16)
Musicians, Champ, Standard bearer
Musicians, Champ, Standard Bearer
Core Total: 1204
Champ, Musician, Standard Bearer
Total army points: 1918
Last edited by Billdude111; December 13th, 2011 at 02:39. Reason: Broke one of the rules by accident: Listed points cost for "bare bones" organ gun
Welcome to WFB.
You have the units you need but theres a few things that you need to ammend for you to have a working list. WFB is in its 8th Eddition, and 8th is geared up around 2 main factors, Magic, and BIG Infantry Blocks. First thing we will look at is your infantry.
From what i can see you have been buying the Dwarf Warrior 16 man boxes, and making 1 full unit per box. This just about worked in 6 eddition where i think a rank of models was 4 wide, and the reason you get 16 in a box. Unfortunatly you now need 5 models wide for a rank and the Warriors box hasnt changed, so you normaly end up using 2 boxes to field one unit.
For instance, a solid sized dwarf warrior block these days is 30 models strong. It seems alot, but when you consider that there are units out there at 50-60+ like some Tombking armies or Skaven hordes, then 30 models seems ok for Dwarfs. So first thing you need to do is take your 3 dwarf warrior units and make one unit of 30ish dwarfs, 5-6 models wide.
Next how you have equipped them. Great Weapons are deffinatly the way to go in 8th ed for dwarfs. Because of how combat always strikes in Initiative order (except for specail rules etc), dwarfs having a low I of 2, generaly always strike last in combat compared to most enemy units, so its important that when we do attack back it is with as much force as possible, hence the GWs. Shields on the other hand are not worth there points is you carry a GW in 8th Ed. As you can no longer choose to use a Shield and handweapon, or a GW in combat, but must choose the GW, you will only get to use you shields against ranged attacks, were +1 to your armour save is not worth the points of shields. They are slightly better in combat as you get a 6+ ward save, but generaly people will tell you you are better off with a GW than a shield and i agree. You may want 1 unit with shields (no GWs) to act as an Anvil unit, but i would not take GWs and Shields on the same unit.
Your Longbeards, once again either go GW (which i recomend) or shields, not both. And the unit for an elite unit still needs to be at least 20 models strong. Personaly i wouldnt bother with Longbeards, but use them as Hammerers instead, they are much better and you will find slightly cheaper. You should exploit being able to take magic runes on your banners in units like this. MRo Grungni is a favoruite for most dwarf players on Longbeards as it boosts your armies deffensive abilities with a ward save from ranged attacks.
For your Quarrelers there is 2 ways you can go. Alot of people like to take units of 10 with musician. The musician lets you make free reforms at the begining of your turns if you think you will be charged, so good to turn your unit to face an enemy to get a stand and shoot eaction next turn. Or, i for instance like to take a big block of 30 with full command in 3 ranks, meaning i can shoot 25 shots per turn, and then i give them great weapons so there is a potential of 30 high strength attacks if they get into combat. this second method i wouldnt recomend until your a bit more experianced and can see the advantages and disadvantages of such a unit and have an army which works in tandem with it. Used wrong it is a waste of alot of points. I would say take units of 10-12 with GW and a musician in your case, and as smaller units you wont be affraid to sacrifice them if you need to.
Ironbreakers. I miss using these guys so much since 8th ed ruined how shields work for them. Basicaly, at the moment you are better off with a large dwarf warrior unit as an anvil due to the points it saves you. IB used to be realy good as in 7th ed, shields gave you an extra bonus to your armour when in close combat, so an IB would often have a 2+ armour save. But now you can only get a 3+ save with a 6+ ward, and there are that many high strength attacks which will often reduce a save to just 5 to 6+ anyway that your better off with cheaper dward warriors. Personaly, i would keep the IBs on your shelf until the new army book is released and they get new rules. Use the left over points to beef up your LB/Hammerer unit.
Cannons, you will want Runes on them, particularly Ro Burning on one, along with either Ro Reloading or Ro Forging. I always get them mixed up but they are both ver good.
Will post more in a bit...work is over
Waiting on some materials to come in so got a bit of time to type some more.
My last post will hopfully help you build the bulk of your force, this post will look more at your character choices.
My basic rule is, at 2000pts, you always take a Lord option. And in anything over 1500pts, i always take at least 2 characters. In 8th Ed warhammer, you must also make an effort in your magic deffence, being a dwarf is no longer good enough as magic got a rediclous boost in the new rules, to the point were the first Lord choice in 90% of armies is a spell caster. For this reason, alot more dwarf playes, including myslef, have turned to taking a Rune Lord. You also have th option of taking an anvil of doom but i wouldnt bother at this stage. you need a certain type of army to get the best from an anvil but i think your looking more for a blanced list. Anvils are quite a sink for your points if you cant get the best from them.
Due to the larger size of units, combat heros like dwarf lords are no longer the super killers they used to be, as although killing 4 guys a turn is great, you could be fighting a unit of 50+, in which case its just ok. Cheap dwarf lords are the way to go if you bother at all. give them shield bearers, a ward and a great weapon and let them help rack up some kills for your unit. If you know your comming up against some monster etc some people like to go massively deffensive on lords with arour rerolls etc. but i prefer to go cheap these days when im no taking a rune lord.
Thanes: These guys are for support. Often taken very cheaply, sometimes with a talisman rune for a special effect, but they are there to add some high armour high strength attacks with a grew weapon to units. You could also consider taking one as a Battle Standard Bearer (BS o anyone within 12" can reroll all tests made on thier LD, as well as giving him runic items or a runic standard. Some people dont see the point of this with dwarfs though due to your high Ld of 9 all round, Ld 10 if a Dwarf Lord is about so you can use his Ld.
Rune smith are handy. you gt extra dice like the Rune lord gives for dispelling, and you can take multiple spellbreaker runes on them. Never bother taking anything on them except magic deffence in the way on spellbreaker/eater runes or MRo Balance, and a GW. Its surprizing how many times 2 WS4 S6 attacks can hurt people and save your unit. It might even be WS5 but im sure its WS4. Nevermind its not that important.
Huh, you've certainly given me a good bit to think about. You were right, I was running off of version 7. I just received the book from a friend and didn't even bother to see if it was current. I like the idea of having the dwarf's wield great weapons, but I fell i want to keep my longbeards. I think I'll increase them to around thirty models and give them that banner you talked about. I also agree with more models (though somewhere around twenty five or so for now, cost restrictions) for the dwarf warriors. Other than that, I think you have a lot of good advice and I really appreciate it.
Its a bit of a shame no one else has commented on your list becasue its normaly easier to take in information off alot of small posts, than one big one as i have had to post. To get the best idea of 8th ed Dwarf lists take a look at other army lists on this site (i supose you might have already done this), as it will often give you an idea fo what you want to take, how to equip them, and sometimes peoplehave even posted how they inted to use them.
Iv been using dwarfs since 4th edand i still like picking up ideas from looking at other peoples lists.