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Will keep this short and sweet as usual.
Runelord - 256
-Master Rune of Balance
-Master Rune of Gromril
-Rune of Resistance
Thane - 142
-Master Rune of Spite
-Rune of Stone
-Shield (not sure if he can take this, FAQ is unclear)
Runesmith - 94
-Rune of Spellbreaking
29 Dwarf Warriors - 315 (Runelord here) (6x5)
28 Dwarf Warriors - 305 (BSB & Smith here) (6x5)
40 Longbeards - 535 (8x5)
-Rune of Courage
Cannon - 95
-Rune of Burning
Cannon - 125
-Rune of Forging
Grudge Thrower - 130
-Rune of Accuracy
-Rune of Penetration
Total Points: 1997
I get +4 dispel dice and a 'scroll' (and steal a power dice), a huge tarpit block than can actually do some decent fighting and 2 hammer blocks for flank smashes.
I did have a list with 20 thunderers but i was put off when people say they do not put out enough damage for a 14 point model...which is fair comment.
Warmachines do what warmachines do...kill stuff, can see they grudge thrower doing very well vs most armies (anything T3 with low(ish) armour)
So what do you think guys? let me know where i can improve and if thunderers do indeed have a place in a dwarf army.
instead of a grudge thrower, i would drop in a gyrocopter, vs T3 blocks this thing owns.
I have more preference for organ guns over both grudge throwers and gyros.
I know you can't get runes on the organ gun, but its damage output can be amazing.
I've had a lot of success with the organ gun.
May the Dragon of Unhappiness never fly up your bottom.