Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Ok not really sure if this list is any good or not, so please heap on the criticism.
Dwarf Lord (Goes with Hammerers)
Gromril Armour, Rune of Stone, Rune of Iron (x2)
Hand Weapon, Master Rune of Skalf Blackhammer, Rune of Striking, Rune of Speed
(Ogres are high toughness, low save therefore autowound is useful, also they are slow so higher initiative useful, a good armour save an a ward save never hurt)
Thane with Battlestandard (Joins Warriors)
Battlestandard (Master rune of Fear, Rune of Battle, Rune of Courage)
(The large number of warriors will make them likely to outnumber coupled with the rune of battle, being fear causing and an immunity to psychology this should give them a good chance of defeating any unit that hits them and autobreaking them)
Thane (Joins Ironbreakers)
Gromril Armour, Rune of Stone, Rune of Iron
Handweapon, Rune of Might, Rune of speed
(Double strength will help in hurting ogres and again ogres are almost as slow as dwarves so an I boost allows the thane to strike first sometimes.)
Runesmith (With Thunderers)
Runic Talisman, Master Rune of Balance, Rune of Spellbreaking
(To deal with ogre gutmagic)
(Large fear causing well armoured unit to anchor the centre)
(Stubborn unit right of centre)
Standard, Rune of Courage
(Unit immune to psychology left of centre)
Brace of Pistols
(Right of Hammerers, firning line)
9 Crossbow Dwarfs
(Left of Ironbreakers, firing line)
Rune of Penetrating
a few bad calls.
Kit your lord to tank as much as possible, with a MRoGromil, RoResistance, MRoSpite, and RoLuck, a tyrant will rip you lord apart with a tenderiser, and a great weapon will be good enough to wound an ogre.
Your BSB is way too loaded. Why put he MRoFear and courage, fears makes you immune to autobreaking anyway.
You could drop the random thane for the iron breakers and simply bump thier numbers, you need good static CR to last a bull charge.
You don't want your Stubborn unit break from combat simply because they'll be outnumbered by fear causing creatures, I would bump them to 20-25.
Cannons are also much more reliable than Bts who will hit of a 4+ at best, and wound with greater ease beyond the second ogre.
Both as a Dwarf and Ogre Kingdoms player, here's what I propose you:
Lords & Heroes
Dwarf Lord @ 264 pts
Great Weapon, Light Armour, MRoGromil,
RoResistance, MRoSpite, RoLuck
Thane Battle Standard Bearer @ 188 pts
Gromil Armour, MRoFear, RoBattle
Runesmith @ 155 pts
Gromil Armour, Sheild, MRoBalance,
24 Warriors @ 231 pts
Heavy Armour, Sheild
12 Warriors @ 125 pts
Heavy Armour, Great Weapon
12 Thunderers @ 185 pts
20 IronBreakers @ 328 pts
24 Long Beards 379 pts
Dwarf Cannon @ 135 pts
Total 1990 pts
Dispell Dice 6