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im just curiuos as to what people think of this list for my dwarf army i plan to use at the baltimore games day tournament this saturday.
-rune of fortitude
-master rune of gromril
-master rune of spite
-rune of stone
-brace of pistols
-master rune of adamant
-rune of stone
(x2) 20 Longbeards-265
20 Warriors- 225
total: 1498 pts
now i know thunderers arent worth giving a command, but for some reason they always seem to get into close combat, and they have on 2 seperate occasions fought off a regiment of 35 orcs with 2 choppas. damn near best unit in the game overall. but yeah thats the list, comments appreciated
This forum is for Chaos Dwarfs, not regular dwarfs, and this is also an army list. There's a seperate section for posting army lists, and a seperate section to talk about regular dwarfs.
the master engineer is very out of place here as you have no warmachines for him to augment.
id reccomend dropping him for a second thane with: rune of stone, shield, master rune of swiftness and a rune of cleaving. then attach him to the 10 strong warrior unit i assume you are going to use as flankers. doing this will let him strike before enemy chargers and protect them form harm in the event that your flanking move does not break the enemy on the first round. those 5+ saves won't last forever and having the thane kill a few enemies first would really push up the suvival rate.
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
I agree with Arklite, but would recommend a unit of rangers possibly. Also i think one unit of longbeards should have great weapons and warrioirs should have shields
I dont think you should change your Longbeards at all. Instead drop the small unit of warriors and use the longbeards as holding points and the warriors as flankers. If you have the engineer I would recommend at least 1 warmachine, maybe 2. Perhaps a cannon would be a good thing.
Also you dont have to make him so tooled up.
Your Runesmith should have more anit-magic runes than combat runes. He dont have that punch ther heros have. A rune of spellbreaking would be a good thing if the dispel should fail.
Go with the Thane combo as Arklite has suggested.
Looks nice anyways
brilliant army but i would reccomend some ironbreakers. they bsre flippin incredible