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dwarf lord, shieldbearers, great weapon, MRo kragg the grimm, Ro furyx2, Ro stone,Ro resistance, Ro fortitude. 301
thane, Mro swiftness, Ro fury, Ro cleaving, Ro stone,shield 142
thane, Mro flight, 2xRo cleaving, shield. 137
runesmith, Mro balance, Ro spellbreaking, shield. 142
warriorsx16,shields, full command 169
warriorsx17,shields, full command 169
longbeard rangersx16, great weapons, throwing axes full command 265
longbeardsx16, great weapons, full command 233
ironbreakersx15, full command 225
bolt thrower Ro penetrating, Ro burning 70
hmm not bad but a little costly. id drop him down to a regular great weapon (that’s 70 points already freed up) and swap the rune of fortitude for a master rune of spite. this makes him all round tougher and gives you a lot more points to play with.dwarf lord, shieldbearers, great weapon, MRo kragg the grimm, Ro furyx2, Ro stone,Ro resistance, Ro fortitude. 301again not bad but a little expensive. it might be worth dropping either the rune of fury or the master rune of swiftness on this guy and bring him down to 117 points.thane, Mro swiftness, Ro fury, Ro cleaving, Ro stone,shield 142nothing wrong here.runesmith, Mro balance, Ro spellbreaking, shield. 142personally i think these are too small. try bringing them up to 19/20 strong so they last a lot longer. as as a general rule, 20 dwarves will last hell of a lot longer than 16 (take longer to loose ranks and have more attacks back) you may also want to check your math.warriorsx16,shields, full command 169
warriorsx17,shields, full command 169personally i feel that rangers are a waste. a dwarf army works best united and paying a point per guy just to strand them alone out side cover does not seem like a good idea to me and they end up horribly expensive. id just drop these guys out the list completely and upsize the rest of the army.longbeard rangersx16, great weapons, throwing axes full command 265again not too bad but i would try to get them to about 20 strong for maximum effect as due to only having a 5+ save they will loose guys pretty quickly.longbeardsx16, great weapons, full command 233probably the only unit in the dwarf army than can perform well at this level. but its definitely worth bringing them to 18 (if you are going to have the dwarf lord join them ) or 20 as it turns them into a real power unit.ironbreakersx15, full command 225you really don’t need a rune of burning here. try dropping it and making points for an engineer. (bs4 is really worth it.)bolt thrower Ro penetrating, Ro burning 70not a bad choice at all.gyrocopter 140
over all your list is lacking a bit and has too many points tied up in its heroes/lords. you also lack a lot of shooting support. it would definitely be worth it upsizing units and try to possibly get a unit of thunderers/quarrelers (10-12 strong works best). the rangers are probably also worth dropping in my opinion. just my opinion though.
Last edited by Arklite; May 19th, 2006 at 18:59.
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
as i said earlier i love super heroes.my math is wrong because i had 9 points left over so i bought another warrior. rangers kick ass. the point of this old skool army is lots of axes and not much else. i snuck a gyrocopter in for good measure.i will drop the extra warrior, rune of burning and a muscician for an engineer. i am quite stubborn with army lists