3000pts Tournament Dwarfs. Good-bye 6th Ed. - Warhammer 40K Fantasy

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  • Good army but too beardy!

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    4 57.14%
  • Bad army not beardy enough!

    3 42.86%
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  1. #1
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    3000pts Tournament Dwarfs. Good-bye 6th Ed.

    Okay I have a R/T coming up that 3,000pts. It’s a big good-bye to 6th Ed. Anything goes so I am looking to face all the baddies including special Char's. I don't play with special char's so I won't be joining in on the cheese fest in that regard. However I put together the below list. I will comment on my tactics below.

    Dwarf Lord = 296pts
    • Royal Blood
    • General
    • Shieldbearers
    • Great Weapon - Master Rune of Kragg the Grim, Rune of Cleaving, Rune of Fury
    • Gromril Armour - Rune of Resistance
    • Talisman - Rune of Warding (x2)
    In a unit of 18X Hammerers = 264
    • Stubborn
    • Immune to Fear and Terror
    • Great Weapon
    • Heavy Armour
    • Shield
    • Standard
    • Musician
    • Gate Keeper


    Dwarf Lord = 306
    • Royal Blood
    • Oath Stone
    • Great Weapon
    • Talisman - Master Rune of Kingship
    • Gromril Armour - Master Rune of Gromril

    In a unit of 19X Ironbreakers = 302
    • Gromril Armour
    • Shield
    • Standard
    • Musician
    • Banner - Rune of Battle
    • Ironbeard

    Thane = 162
    • Oath Stone
    • Gromril Armour - Rune of Stone
    • Shield
    • Hand Weapon - Rune of Cleaving,Rune of Fury (x2)

    In a unit of 19X Longbeards = 321
    • Great Weapon
    • Heavy Armour
    • Shield
    • Standard - Rune of Courage
    • Musician
    • Greatbeard

    Thane = 162
    • Oath Stone
    • Gromril Armour
    • Shield
    • Hand Weapon - Rune of Fury (x2), Rune of Might

    In a unit of 19 Warriors = 196
    • Heavy Armour
    • Shield
    • Standard
    • Musician
    • Veteran

    Runesmith = 151
    • Great Weapon
    • Gromril Armour
    • Shield
    • Talisman - Master Rune of Balance, Rune of Spellbreaking

    May be placed in 16X Quarrellers= 201
    • Crossbow
    • Light Armour
    • Standard
    • Musician
    • Veteran

    Runesmith = 131
    • Great Weapon
    • Gromril Armour - Rune of Stone
    • Shield
    • Talisman - Rune of Spellbreaking (x2)

    May be placed in 16X Thunderers = 251
    • Dwarf Handgun
    • Light Armour
    • Standard
    • Musician
    • Veteran - Brace of Pistols

    Grudge Thrower = 130
    • Rune of Burning, Rune of Penetrating
    • Engineer Champion - Brace of Pistols
    • Stubborn
    • Light Armour

    Grudge Thrower = 125
    • Rune of Penetrating
    • Engineer Champion - Brace of Pistols
    • Light Armour
    • Stubborn

    Total Army Cost: 2998 Pts.
    Dispel Pool: 6
    Casting Pool: 2
    Models in Army: 123

    Tactics:
    I will deploy both shooting units in a single line next to each other dead center on the 12? line. I will then deploy the four blocks of troops 2? behind the shooting units. The longbeard and warrior units will be in the center with only a couple of inches between them, with the hammerers and ironbreakers on each side. The two grudge throwers will find a hill behind my lines or set-up on each extream flank. The two runesmiths will deploy in a unit if they are threatened by shooting/magic or will roam around and move where needed if I don’t have to worry about that.

    The goal will be to sit back with the throwers raining down STR 5 no save hits and the thunders and quarillers laying down fire as the enemy moves forward. I will keep this up and either flee the shooty units as a charge reaction or hold depending on the troops that make it to the line. The 4 blocks will hold fast until the enemy has broken through the gun line.

    Out of the four blocks two units are stubborn (on the outside of the rectangle) on LD 10, and three of the units are immune to Fear/Terror! The goal is to cause as much damage as possible and make my opponent come to me.
    I will of course mix tactics up depending on my opponents army selection.

    So what do you think? :yes:


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  3. #2
    Senior Member Romulus's Avatar
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    My feeling is that 16 Thunders/Quarllers are too many. It will be hard to get them to shoot every round and they will be very much in the way.

    I would prefer to to reduce each to a unit of 10 while dropping the command in them all together. Replace them with a Organ gun placed dead center of your line between the quarrlers/thunders. Smack a few Runes on the organ gun and you are set.
    40K: Tyranid, Necron, Space Wolves
    Fantasy: Dark Elves, Lizardmen, Orcs & Goblins, Dwarves

  4. #3
    Koosh for the KooshLord kooshlord's Avatar
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    I think you may be on the weak side for dispels in 3k. Especially watch out for lore of life, which could just ruin your day if you are trying for hill deployment.

    It might also be well worth fielding an organ gun or flame cannon, as you have nothing particularly effective against skirmishers.

    I'd be tempted to get a lot of little units of quarrelers with Gt wpns, backed up by your big infantry blocks. Then flee charges, which are directed into your infantry. If your guys flee successfully, they can rally later and return to flank!

  5. #4
    Member DarKnife's Avatar
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    Quote Originally Posted by Romulus
    My feeling is that 16 Thunders/Quarllers are too many. It will be hard to get them to shoot every round and they will be very much in the way.

    I would prefer to to reduce each to a unit of 10 while dropping the command in them all together. Replace them with a Organ gun placed dead center of your line between the quarrlers/thunders. Smack a few Runes on the organ gun and you are set.
    I don't think organ gun cna take runes..

    DK

  6. #5
    Son of LO Wolf_Pack's Avatar
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    Quote Originally Posted by DarKnife
    I don't think organ gun cna take runes..

    DK
    You are right, it cannot. Too new by dwarf standards.

    I would trade a thane for a second runesmith, or a Dwarf lord for Runelord with an anvil. You'll need more magical defense, and the runlord would give you more variety.

    12 is anice and flexible number for your missile units, 2 ranks isn't too shabby. Although I would drop the standard, as they'll become nice targets to go after for bonus victory points.

    If you really want to run grudge throwers, you might want a rune of accuracy as a must. Otherwise, bolt throwers and a cannon would make more effective choices.
    Best Regards,
    Wolf_Pack

  7. #6
    Hex
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    I think this army is good, but it has too many heroes and you will probably end up becoming outnumbered. An anvil would be good and you should boost up your missile units to 16 (like others have said), 12 may not cause enough damage and 16 looks much more imposing somehow. I would not choose grudgethrowers, cannons would do better I think or maybe some bolt throwers, grudgethrowers often don't hit and they're expensive in pts.
    "Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.

  8. #7
    Son of LO
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    Quote Originally Posted by Wolf_Pack
    Although I would drop the standard, as they'll become nice targets to go after for bonus victory points.
    But give them a musician so they can rally if they do flee, could make all the difference on turn 6

    Ciao

    Stonehambey

  9. #8
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    Have a practice game.

    Well I have my first practice game tonight. So I am going to play the above army as it stands and get back to you on how it went. I love all the input from everyone. I may take some of the ideas and move some stuff around. However I must say that with two rune-smiths and the dispels I should be okay on the magic front. All my units also have MR for the direct damage spells.. But we shall see. I will drop a hero for another runesmith if a get blasted today. I might be up against a couple of Slaans! AHHHHHH :cry:

    Toodles.
    -Complexfire

  10. #9
    Hex
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    I don't think you need another runesmith. You have 6 dispel dice and lots of spellbreaking runes, you should be fine and concentrate more on your CC troops.
    "Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.

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