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Hey, I am planning to start a Dwarf Army (what with all those fantastic minatures coming out in the skulls pass box set next month!) This is my first ever look at Dwarfs and this is what I have come up with, so please feel free to be critical!
Oath Stone, Shield Bearers, Master Rune of Swiftness, Rune of Fury, Rune of Cleaving, Rune of Preservation, Rune of Stone, Rune of Warding x 2
Shield, Rune of Spellbreaking x 3
Rune of Luck
14 Dwarf Warriors
Champion, Standard Bearer, Shields
12 Dwarf Warrior Rangers
Great Weapons, Standard Bearer, Champion
Engineer, Rune of Burning
Standard Bearer, Champion, Shields
Engineer, Rune of Fortune
Total points: 2003
Hyper shooty is effective, but boring. Most players will get sick of playing with you quickly, so I recommend against. If you really want hyper-shooting, consider the following:
Good characters! If you know what armies you face, you could cater the lord more specifically. I assume the lord goes with the hammerers, runesmith with warriors. What is the engineer with?
Replace 1 thunderers with x-bows, against enemy archers. Consider shields and musicians for both units. The rangers won't hold up to serious assault, so I'd bulk them up or lose the standard. I'd swap the numbers of warriors/hammerers, to allow more stuff.
I'd add some miners or a gyro to slow your foes down/allow more turns of shooting. Gyros especially excel at this. I think this is what the rangers are for, but I'm not sure.
Overall I think the army is slightly too shooty even for a shooty army, and WAAAAAY to shooty to play more than a few games with. But it'll probably be pretty effective in those few games, before everyone gets sick of it.
Actually I think that if you want to be shooty, you should go completely shooty - not even include the hammerers.
I'd take out the lord also and get another master engineer, and spend the extra pts on more cannons, a unit of quarrellers and perhaps a grudgethrower (though I see why it's not included in your list, it's inaccurate).
Kooshlord is right, after a few games of the army your opponents will start saying 'cheese', so when they start saying this you should revert to a normal 'force the enemy to advance with shooting then mash the remains with your CC troops' army.
"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.
Thanks for the advice, I thought even when I was writting the list that it was too shooty. It might work well for competition play but at my local club I should think people will get board of it. Maybe 4 bolt throwers is a bit excessive but they are much cheaper that other Dwarven war machines and completly reliable. Maybe I could drop one of the Organ Guns and use the points to add either a unit of slayers (although I feel that the Hammerers forfill the role of a 'line holder' really well, as they are very very hard to move if the Lord is with them. I will definatly swap one of the Thunderers units for quarrellers. I really like the idea of a 'good' scout unit like Rangers, and would love to increase them to a proper size unit. What do you think about the items on the characters, as I said, this is my first ever list so I'm still not sure what the best Rune combo's are.
uhm... you would drop the organ gun to field either a unit of slayers ....or.... or what? rangers?
I like the rune combos you've got, I wouldn't change them unless I knew who you were fighting. If you know you are fighting black orcs you can look at that thing that doubles your strength against T5 monsters, but in the absence of knowledge you've got decent runes.
I think you intend for the engineer's rune of luck to affect his war machines. I think it only affects his personal weaponry, not a siege engine he is using. Might check with others on that, but could be a disappointment if your gaming buddies interpret it as I do.
For reference, I usually field 2 bolt throwers, either an organ gun or flame cannon, a gyrocopter, and often 1 unit of quarrelers or thunderers. But I'm all in favor of the CC, cause armies of axe-wielding midgets amuse me to no end.
Last edited by kooshlord; August 8th, 2006 at 14:50.
Get the warrior units up to 20 each. Then with the hammerers you will have three solid infantry blocks.
This kind of list is either mash or get mashed. Chaos will have a hard time against it. Undead will have a field day.
Nothing wrong with taking a lot of shooty, you are dwarfs after all.