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I have only played Fantasy with 7ed like 3 times. I mostly play 40k. But I realized that the summer campaign for the year is Fantasy, so I figured time to bring my dwarves out of the Hold. I have a bunch of mish-mash dwarves, and the models from 2 of the Skull Pass boxes. So I started to put together a list building up to 2000 pts, based on the models on already have. Wondered if I could get some feedback on some choices, additions, subtractions etc.
The idea of the army is to make a V wedge where I wait for the opponent. The theme will be this clan protects the canyons and valleys. So I want to have my shooters on the sides, with my troops blocked up down the middle. Here is what I was thinking.
Master Eng for my General(will be with the grudge thrower)
Runesmith for anitmagic
x2 20 warriors with HW+shields, full command
x2 10 thunderers
10 slayers (to hold the line at one end of the V)
Cannon (to be put on side of the V with slayers)
grudge thrower (put at the bottom of the V for long bombs as the masses)
organgun (to be put at the opposite end of the V as the slayers, to hold that side)
To flesh it out I have some ironbreakers, miners, and longbeards. I'm wondering about putting a unit of longbeards between the warriors to make them more stable and hold their position. Or maybe the ironbreakers with the standard that gives them all the 5+ ward. Then I could put either the ironbreakers or longbeards up by the organgun to help hold the line.
Anyway, those are my thoughts, what do you think?
Longbeards will definitely make you more stable, but you won't fail a lot of panic tests anyhow against Ld 9. Still, when you do, rerolling could be critical.
I like the idea of ironbreakers myself. And miners are great for popping up late and winning games at the end: surprise flank charge, claiming a quarter, etc.
So maybe use the longbeards between the warriors, then use the ironbreakers to hold the flank on the Organgun side?
A personal tactic of my own is to use long beards as a staple unit and anchor all of my supporting effects on them. My favourite config is that of adding the battle standard bearer to the unit and equipping the longbeards with the master rune of grungi. This unit is placed at the centre of my line and thanks to them all units within 6" get re-rolls to panic, all units within 6" of the longbeards standard also get a 5+ ward from shooting and all units within 12" get re-rolls on break tests. This pretty much anchors a dwarf battle line and makes it very hard to weaken through shooting. This particular unit has even helped me to defeat via massacre a 2500 O&G with a 2000 point dwarf army :yes:
the army its self looks pretty solid, but i reccomend adding a BSB thane with defencive kit. it near enough makes dwarves impossible to break with regular troops or a fanking charge ^_^
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
Wow I like that setup with the LB, seems very stable. Which is a dwarf, right? Kind of what I was thinking, as a backup deployment if terrain/mission don't give me a good setup for a V. Do a battle line with LB in the center, warrior unit to either side, the other units out to the sides, keeping it tight to avoid flanking.
Can you take 3 heroes in a 2000? I know I don't "need" the engineer, but I really like them in this new edition, and have one of the cool new models. I love the thought of entrenching warmachines and all his bonuses when used crew.