Which bodyguard unit is the best? - Warhammer 40K Fantasy
 

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View Poll Results: Whihc Dwarf unit is the best bodyguard unit?

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  • Hammerers

    21 70.00%
  • Ironbreakers

    9 30.00%
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  1. #1
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    Which bodyguard unit is the best?

    Take into account all variables (eg, points, equipment, etc).

    It would be great if you voted, reasons are helpful, but not something I'm desperately after.

    Just part of my new quest to find out the best bodyguard unit in WHFB.

    -AFG


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  3. #2
    Member Hollow_Man's Avatar
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    I vote for ironbreakers, because you really need that extra armour for a bodyguard unit.
    Hammerers should be a nice impact unit, but since they die too easily, their morale bonus is useless in this case.

    Cheers
    It's better, it's shiny, it's warped...it's Chaos.

  4. #3
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    Hammerers by miles, buy them shields and their save is only one worse than IronBreakers. With a Lord in the unit they are stubborn, and immune to fear and terror.

    Most Dwarf Lords are near invicible in combat, and decent opponent will see 500-600 point unit of IronBreakers + Lord and avoid it until he can get the flank. A Dwarf Lord in a Hammerer unit is basically unbreakable.

    I love IronBreakers, and if your using a Thane then they are argueably better than Hammerers, but the special rule for Hammerers with a Lord in the unit is too good not to use.

  5. #4
    Senior Member Nachtjager's Avatar
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    Quote Originally Posted by N1AK View Post
    Most Dwarf Lords are near invicible in combat, and decent opponent will see 500-600 point unit of IronBreakers + Lord and avoid it until he can get the flank. A Dwarf Lord in a Hammerer unit is basically unbreakable.
    And equally avoidable. All my opponents are good enough that they will simply avoid these overpowered hugely expensive units and will only attack them if they have the advantage. You can only trust so much to the challenge rune that forces your opponent to charge it (can't remember which it is).

    I personally would in a battle situation vote for neither. My Lord ensconces with the warriors to make every unit in my army equally threatening. Hammerers and Ironbreakers get the attention of my thane and runesmith, they're solid enough in themselves as N1AK and Hollow_Man have already stated, and in my oppinion this means they simply don't need the lord. When I played my lord in with my Elites, I tend to loose as my warriors are a weakpoint, when I balance that I won much of the time, simple.

    If I had to vote for one, for the sake of argument if it was in a single unit battle with one uber tooled unit per army, then it'd probably be the hammerers.
    aut viam inveniam aut faciam / I'll either find a way or make one.

  6. #5
    Bearded Ninja Arklite's Avatar
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    451 (x8)

    The thing about these two units is that they are designed for 2 slightly different roles.

    My often repeated analogy for them is that hammerers are a sponge, while ironbreakers are a brick wall.

    If you hit a sponge with a sledge hammer, you distort the shape but its generally ok. On the other hand if you hit the hammer against a brick wall you will knock holes in the wall.

    In reverse if you attack a sponge with a knife you will cut it into lots of bits. The same knife against a brick wall however... well you get the idea.

    Hammerers are good at taking a lot of punishment from high strength opponents but holding near enough every time. They are however no tougher than the average dwarf warrior/longbeard.

    Ironbreakers on the other hand are wonderful against hoardish style troops who depend on loads of S3 attacks and combat res to win combat.

    As to which unit to take? I have to put my vote in for hammerers. The dwarf lord provides so much more for them. Its like hiding a brick inside that sponge

    I have long considered moving my dwarf lord to my warrior units. But I’ve found that due to the mechanics of my army lists (strollaz marching combat dwarves) my dwarf lord and hammerers will often see combat. And if the enemy choose to ignore that unit? All the better for me. The lord and hammerers are always on my more at risk flank. if the enemy want to spend time moving around me so they can charge me elsewhere and waste time doing so, all the better.

    Intimidation is as much a tool in a game as your dice. if you can force the enemy away from one side of the table (in this case the centre of the table) you are manipulating the battle passively and to your own ends. Try creating a fire zone in the area the enemy will have to move to avoid the hammerers. You’ll be surprised on how effective it is


    the master rune of challenge however, is always worth bringing along... just in case

    It is however a matter of taste, probably the biggest in the dwarf army. The dwarf lord is at many ways at his peak when with hammerers. However this unit ends up quite expensive, so one has to carefully decide if it’s worth the risk. i personally think it is, but I can't say for anyone else.


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  7. #6
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    I am of the mind that Hamerers are the way to go. They offer more options than IB's. With Shields they almost have the same save as IB's. The standout point is that they also can choose to use GW's if facing an opponet that needs the Extra STR or -AS to beat in combat.

    If we are going to compare point for point I think the best buy is straight up warriors. After all more units = more options.

    *** The points above are made mostly from playing against Dwarfs not with. I only have 2 games under my belt with but I have played against many times***

    IB's are alot easier to paint though!

  8. #7
    Consumate professional Sir Theobold the Lame's Avatar
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    Due to their rules boost when accompanied by a Lord I voted Hammerers.

    My favourite of the two are IBs though- a big hard centre you can really depend on- and i agree with kbolster, they are easier to paint- drybrushing ahoy!
    PLAN CLAN MAN!!

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  9. #8
    Senior Member Nachtjager's Avatar
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    Quote Originally Posted by kbolster12345 View Post
    I am of the mind that Hamerers are the way to go. They offer more options than IB's. With Shields they almost have the same save as IB's.
    With shields they are a point more than Ironbreakers aren't they? Yes they have a similar save against shooting, 3+ for the irons against 4+ for the hammerers, but in combat a 2+ for the irons against 5+ for the hammerers is defo not close.
    aut viam inveniam aut faciam / I'll either find a way or make one.

  10. #9
    Bearded Ninja Arklite's Avatar
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    well remember that hammerers can forgo their great weapons and acheive a 3+ save in melee putting them on par with longbeards for survivability. this makes hammerers significantly more flexable.

    Ironbreakers are pretty specialist in this regard. they excell at holding against the enemy and beating down enemy light-medium infantry. hammerers are almost as good at this, but not quite.


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  11. #10
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    Quote Originally Posted by Arklite View Post
    well remember that hammerers can forgo their great weapons and acheive a 3+ save in melee putting them on par with longbeards for survivability. this makes hammerers significantly more flexable.

    Ironbreakers are pretty specialist in this regard. they excell at holding against the enemy and beating down enemy light-medium infantry. hammerers are almost as good at this, but not quite.

    In your opinion is there room for both in an army? Do they serve different functions?

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