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Hi, everyone. I just started playing dwarves (used to play High Elves, and then Brentonnians) and I mainly play against a Wood Elf army with LOTs of glade guard. (I'm talking 2 units of 12, 2 scouts units of 5, 5 Glade riders, and 2 units of waywatchers 5 each) He also fields a small unit of Dyrads, which usually don't pose much of a problem. But the archers are the main problem. His army is so fast, and shoots so many arrows every round it seems impossible for my slow dwarves to defeat it. Any advice?
My army as of right now consists of Bugman, 10 Rangers(with throwing axes), 10 Longbeards, 1 Cannon, 10 Thunderers and a few other units.
Any units I should invest in?
Last edited by old-wizard; March 28th, 2008 at 22:35.
Firstly, what point size are you playing? That'll help us to determine exactly what is possible. However, I feel I must ask why are you playing Bugman? He's a decent character, but he is also very specialised in the fact he works with rangers. In general, rangers are a bad choice. The thing about rangers is that they're an expensive warrior unit (or Longbeards) who are completely unsupported scouting out there on their own.
Dwarfs vs wood elves is not a good match up, as they are basically on the opposite ends of the scale in places. Dwarfs win by static combat, so to make sure this is so you are required a number of things. On units of warriors, longbeards, hammerers, and ironbreakers you should always have:
- full ranks (ie 20+)
This gives you, on a basic warrior unit, a static combat resolution of +4 (3 for ranks, 1 for banner). This is how dwarfs win. The fact your basic troops have, T4, high save (3+ in combat for warriors) and high LD combined with the +4 you can start with, then you are very hard to shift. [Note that the special units could get away with 15, but 20 is a much better choice]
The wood elves win by reducing your numbers with shooting, then attacking with their few combat units at once to wipe out a unit at a time. Thus the army is very mobile and without any real static units they will avoid combat a lot.
So, what can you do against them?
Take big blocks of units, perhaps make use of an organ gun or gyrocopter to bring out the units in terrain etc (te auto hits from the organ gun and template from the gyro). Otherwise, there is no easy win here, you need to engage units in combat. You need to be wary of war dancers, as they have KB, which can easily end your expensive units and even characters very quickly.
Anyone who's actually played Wood Elves have any advice? I believe this is all quite basic information.
His strategy is simple but effective. He ties my units down with scouts and waywatchers, preventing any marching, and harasses me with glade runners, while the main force of glade guard are positioned on the other end of the board firing tons of arrows. I can't tell you how frustrating this is.
As for Bugman, I use him and the rangers mainly as the theme of the army is that they are sort of a roaming brewery. The bottles all have beer mugs (either in hand, or on the ground) and a couple of dwarves are actually carrying barrels on their backs (kegs).
Kudos on the theme, always nice to see a list like that. Might I suggest more rangers? Perhaps something like miners to help out as well? One thing one unit should have is the MRoGrungni. The ward save against shooting will increase the chances of your units surviving longer - 4+ armour save, then a 5+ ward. If given to the longbeards, the units in range of that rune will also be in range of their old grumblers rule and that should keep them stable for longer.
Ah, sorry I missed that. Is a very important rule, something that makes dwarfs quite good when things get close. =) To be fair, I am not that experienced myself - don't get to game that much, more a painter myself. But, I have been a dwarf player for like 10 years so I know how things work in theory. haha. =)
Best of luck, any other questions feel free to ask us all. Have an ale on Arklite's tab.
Yeah I never played as or against dwarves before. We've played 3 games now, and my army isn't even finished painting yet. Hopefully things will be a little different this next battle.
heh, well it tends to be trial and error and reading lots of information on them. You might find this helpful (also the best dwarf site on the net) ~ GORAKAZAK ~ DWARFS VS. WOOD ELVES - Bugmans Brewery Forum - The Home for all Dwarf Warhammer Fans
Core slot: quarelers - against elves you have the same range, +1S, +1T,+1 Armor saves
Special slots: grudge towers - template ignoring cover save in forests(bye scouts and waywatchers), rune of burning for 5 points funny (bye dryads), or other magic runes (bye ward save)
Rare: No gyro-he shoot it down, but organ gun to keep distance
You have better shooting potencial than your opponent. Simply shoot him down, you need not to spend the same amount of point to be better at shooting, what make really difference are warmachines (canons and bolt throwers no, they shoot ranks)
Great advice guys. I am still wary as he uses A LOT of archery, something which seems a little like cheese to me. No forest spirits, save a few dryads, mostly all glade guard and scouts. I'll let you guys know how it turns out.