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Warbands, you're in a bit of trouble. You have almost nothing that can kill them.
I'd say take Ironbreakers for their 2+ save and the ability to actually kill the things. That, and some Thunderers. Slayers are also cool.
My advice more likely to work would be to play bigger games. Bigger games means that you can take more things that excel against OKs. Elite units, Runic items, Artillery etc.
Could you be a little more specific? For example, what type of lists do you both run? How does he keep beating you?
Take a decent gun line - ogres aren't much to phone home about in armour terms. Also, if it looks like they are setting up a bull charge, march towards them so they only have a <6" charge and don't get their impact hits.
Ironbreakers are great, so are Bolt Throwers with Engineers, as they cause multiple wounds.
Slayers are a MUST against any fear causing enemies, just don't let them get bogged down by Gnoblars, you want to tarpit his Orge units like Iron Guts, Yhetees and Gorgers.
And the Flame cannon is amazing as Ogres have a relatively low Ld
well he seems to favour a vair beefy bruiser with luck gnoblar and pistols and sword gnoblar attached to Irongutsand has a butcher casting magic and I generally throw a 20 man brick of warriors with sheilds and handweapons and a 20 man brick of Ironbreakers with a fearless magic banner and 12 quarrelers (750 pts)
Drop the Quarrelers for a couple of Bolt Throwers. Maybe add an Engineer or a Rune or two as well. Aim for the Butcher/Ironguts and let loose. The Butcher should be more of a second priority though, since you'll have enough Dispel Dice to at least hinder his Corpromancy, if not completely nullify it.
Your Ironbreakers (or even your Warriors) should be able to hold off his Ogre Bulls, and win through attrition.