Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So, my local shop is starting a campaign, and as I am new, but excited, I want to participate. I was wondering if any of you longbeards out there had any advice or stories to tell. Thanks!!!
So we had out first meeting for the campaign, and I drew against a player taking Lizzys. He wanted to play at 2250 since he is gearing for a tournament and wanted the experience. I expect to get completely destroyed due to the fact that I am inexpereienced and he knows exactly what he wants his army to do.
Here is my list, any critique is appricated:
20 Warriors with shields, musician and standard bearer
20 Warriors with shields, musician and standard bearer
20 Longbeards with shields, musician and standard bearer
10 Thunders with shields
18 Hammers with shields and full command and 25 points of runes:
· Rune of Stoicism
19 Ironbreakers with full command and 50 points of runes
· Rune of Courage and Rune of Determination
Grudge Thrower with engineer and Rune of Accuracy
Goblin Hewer (I took this because of the special rule i drew this week that lets me have Dogs of war, I have the model, but do you guys think that there is a better choice in the Dogs of war?)
Dwarf Lord with shield and Shield bearers and 50 points of runes
· Master Rune of Swiftness, Rune of Cleaving, Rune of Stone
Rune smith with Great Weapon and shield with 50 points of runes.
· Master Rune of Balance
Master Engineer with Great Weapon and Shield. ( he goes on the OG on one flank, I figured that this guy with entrenchment bonus would hold for a few rounds. I wanted to run him up a little to be even more solid, but i didn't have the points. )
The blocks would go in the middle, with a OG on the left for that flank, GT in the middle and GH on the right. The Thunders would also go on the far right flank to help out GH. GH has a hero that has BS of 5 and the crew is unbreakable. I figured it could hold for a round or two on its end.
Let me know what you think.
Oops, forgot to add that the Lord goes with the hammerers, and the Rune Smith is BSB with the IB's. It was probally obvious, but I figured I should be completely clear here.
Sorry to tell you this but a runesmith can't be the BSB, only thanes can.
It's a good list. 2 big warrior blocks that can pack a punch, another big block of longbeards that can really hurt with their WS5 and str 4. Ironbreakers, well, they are just invulnerble and a yet another one, a big block of hammerers with lord will do serious damage and can easily wipe out almost any block it will encounter with both good static combatres ( 4 to 5 ) and hardhitting models.
Good ammount of warmachines, 3 is a good number for 2000 pts.
Im not sure if you should put the master engineer with the organgun. He can't do anything except entrenchment and defend the thing. You better put him with the Grudgethrower, so they can reroll the artillerydice. It doesn't specify wether or not you may reroll when you roll a misfire so it might be a loophole ^^ Experts please advice.
Might want to consider swapping the rune of swiftness for the rune of snorri spangelhelm. It's more important to hit with all your attacks I think but striking first is always good. Maybe you could instead of the rune of stoicism on the banner, take a rune of snorri / swiftness on your lord.
Can you give a hero a Greatweapon and a shield at the same time? Or can you give it, but the can't use it at the same time ( so +1 save against missilefire when walking and either the GW or HW+shield in CC )
hmmm... Yeah, I am struggling with this list. I have made a few changes already. I have dropped the Grudge thrower for Cannon, after reading a lot of lizard tactica, it seemed that the cannon would serve better.
I wasnt aware of the rule on the BSB. hmmm... thats disapointing as it leaves me with the choice of not haveing a BSB, or not having a Rune smith. thats a tough one. The only other way around this that I see is to remove the ME and get a thane, probally stick him in the Longbeards with the BSB. That leaves me with two heros that can only do very basic damage however, since i have no room for runes. sigh.
The reasoning behind the ME is that the organ gun is going to be one of the highest prioritys for the Lizards as it is a REAL threat to the skinks, salamanders, and other high damage/low cost units. I wanted to keep it viable as long as possible.
If I drop the ME, i need to stiffen up that flank with the thunders, and hope he has a hard time getting past the GH. Btw, I am really rethinking that GH.... is it worth it just because I can take it? I am not sure.
Well let me know what you think.
I don't know the rules of the goblin hewer, I would be interested to know however and it would help to know if its any good.
You could just keep the runesmith and give him another rune. Perhaps rune of fury, rune of cleaving or the rune of spellbreaking.
I think you'd better keep the Grudge thrower. Skinks dislike templates . Organ guns can hit automatically, so great against skirmishers and the grudge thrower with the ME can do serious damage too. Your target covers a bigger area because they are skirmish and a grudge thrower can do great damage to skinks. When the grudge thrower has the rune of accuracy and a master engineer present it is the most accurate stone thrower possible and a very good warmachine. Reroll the scatter and the artillerydice!
I read the bit about the Masterengineer yesterday and if I remember correctly he can choose 1 warmachine and entrench it. He doens't have to be with the crew and even if he has to be you can just let him make 1 move and he is with the Grudge thrower. Next to that, the grudge thrower is less likely to blow up and killing the ME.
Keeping the Grudge thrower and the organ gun is adviced. When you hit right your GThrower can decimate a regiment and a boatload of skinks. Your organgun can kill just about anything.
My Goblin Hewer is on its way.
If I understand correctly I can't list the point cost or much of the stats, but unless you mis-fire it is pretty much an autohit that does D3 hits per rank (if shooting from the flank the files count as ranks). So on a block of skinks you could do 12-15 wounds a shot if you can roll well. You just need to be in range.
Last edited by poypoyking; November 13th, 2008 at 14:25.
I had this list on Bugman's brewery, and because of advice I recieved there, I have revised it:
2250(+1) POINT DWARF LIST26 Warriors with shields, musician and standard bearer
20 Longbeards with shields, musician and standard bearer with 25 points of runes
• Rune of Battle
10 Thunderers with shields
10 Thunderers with shields
13 Hammerers with shields and full command and 30 points of runes
• Rune of Courage
19 Ironbreakers with full command and 50 points of runes
• Rune of Stoicism, Rune of Battle
Cannon with Rune of Forging
Dwarf Lord with Great Weapon and Shield bearers and 20 points of runes
• Rune of Resistance, Rune of Stone
Rune smith with shield with 55 points of runes
• Master Rune of Balance, Rune of Stone
Thane (BS with shield and 45 points of runes
• Master Rune of Gromil, Rune of Cleaving
• The Banner will have Master rune of Grungi
Ok, so, here is my thought process.
I had 120 dwarfs on the table, and that looked cool, but I think it limited my choices. So, for 3000, I like this set up, for 2250, not so much.
I dropped the one group of warriors, and beefed the other up to 25 (26 cause I had a few points leftover)
I added rune of battle to the longbeards, this will make them a pretty solid center choice, as they won't break easily, and can still win some combats with SCR.
The big choice here was more thunderers, or miners. I went with Thunderers as I can now secure both flanks if needed, or I can set them up as a bait and switch unit infront of my blocks, also, I am seriously worried about skinks... Either way looks good to me.
I dropped 5 Hammerers, you had a point about their points cost. This gave me some points elsewhere.
The Ironbreakers now have the standard IB setup on runes. This group should hold my line on the right.
All artilery stayed the same, i just hope my Organ gun holds! *crosses fingers* (cannon has repaced the Grudge thrower. I appriciate the advice for this choice, and I hope I dont regret it, but I think I am focusing a little to much on skinks, when I dont even know how many are going to be there. I think I will depend on my thunderers and organ gun for those buggers and use my cannon for a slann or any other large target that might show up.)
The lord was cheapend, but I think he will still be effective. with all those attacks, even if my front rank gets destroyed, I am still swinging 6 times, so I should be OK.
The rune smith is also standard equip, I should be OK as long as the Lizzy doesnt take a full magic/Slann army, in which case i would be screwed anyways, as I would need a very specific force to compete.
Finally, I have my BSB now, typical thane setup. He should hang around for a bit, and with MRoGrungi, I should be able to keep the center of my army safe from ranged. This forces him to either take his ranged against my ranged, which should be an even matchup, or to have his ranged be seriously depleted. I hope it works.
Again, all comments are welcome.
So, I played my first battle of the campaign.... And I scored a minor victory! Hazah!
I will do a quick synopsis:
The game started with my deploying my entire force first. This was due to him using the Scout rule from the campaign, which forced me to deploy first and he automatically got first turn.
I deployed from the left corner, which had a hill that was half way in/half way out of my deployment. I went left to right in this order: quarellers, thunderers on hill, Cannon on hill, Organ Gun on the side of the hill, but it still counted, then Hammerers, Longbeards, warriors, and then Ironbreakers. At this point there were 2 forrests interupting the middle of the field, so i placed my Goblin hewer between the forrest and the table. This was probally my only mistake in deployment, as I didnt have line of sight to anything, but i was worried about leaving them on the other side of the forrest where they would have no support. I should have trusted my Slayers to at least put up a fight, but more on that later.
He chose the opposing corner to set up in. he had a 2nd gen SLann with a full temple guard, 2 blocks of Saurus warriors, 20 each; a swarm, 12 skinks, 3 Kroxigors, a unit of 5 saurus's on cold ones and a skink priest. Everything went into that corner except the priest, who he hid in a building on a hill on the other end of his deployment zone, to give him line of sight to my units.
He admitted later that this army was a defensive army, and that his battle plan was to have me come to him. This might seem odd, considering that he was facing Dwarfs, but this list he ran was a tournament list that he want to get some more play time on, and so it wasnt geared to face dwarfs, it was an all comers list.
So, with his slann, and skink priest, he had a ton of dice, like 10 or more to use against me in magic. I took the MRoValya and that gave me one of his dice. this along with a RS gave me 6 dispell, which was about as much as i thought I would need, before I knew it was a Slann army. I have to say i was sweating when I realized that he had almost all of his offense in magic, but his dice rolls didnt go so well, and he only did about 10 wounds through magic the whole game. I basically let him have his 1d6 damage spells, but i would Dispell his 2d6 st4 damage spells that he would use on my units. This worked pretty well, as he rolled like 4 1's for his d6 lighthing spells! lol
So, basically this whole game was manuvering. he ran his cavalry towards my Goblin hewer, but stoped just short of line of sight on the edge of the forest, or so he thought. After taking a closer look, we determined that I could see his unit, and i took 2 of them down on my first volley! this was the last time that unit or my Goblin hewer did anything for the rest of the game, as we both were relunctant to expose our models to each other. So they just sat there. But it did secure my right flank for the whole game.
he ran his skinks and Kroxigors into the forrest, as I started the long slow march towards his line. he tried to hide his saurus warriors behind the north end of the forrest, but i had just barely LOS to them the whole game with my cannon, and killed about 10 of them with great range guesses, I didnt roll a missfire the whole game!
the Skink priest was a pain in my butt till the 4th round when i charged the building he was in with my miners. he broke and ran after killing 4 of them, but this left him exposed to my quarrelerers, which finished the job. (they had entered a building halfway between the building the skink was in and my hill.) The only real mistake i made was not trying to shoot the skink out of that building earlier with my thunderers and quarrelers, but I just forgot. the thunderers never made a single shot all game, and this was kinda dumb, I should have marched them up with the line and shot at the saurus, but I almost never move my ranged, due to the fact they cant move and shoot. oh well, I will remmeber this next time.
The skinks started shooting at my line in the 3rd. they were just 2 inches in the forrest, and I only had LOS to them with the Organ Gun. They took out a total of 8 warriors to poison. My OG took out 2 of them, due to awefull rolls, but at least it never misfired! In the 5th, I charged with my warriors but came up short due to the reduced movement in the forrest. This set him up for a counter charge in the 6th with his kroxigors. they did so, and took out 1 warrior! I know, its was a great result, as I won combat due to SCR and he had to flee. As it was the last round, they didnt rally and these points plus the points for the skink won me the game!!!
So basically at the end of the game, I had 2 table quarters to his none (due to the fact that my longbeard was 1 inch into his closest corner at the end of the game. they're no sprinters, but they were just fast enough!) the Skink priest and the kroxigors. he got half of my miners, but they were only 6 models, so that was a very small amount of points. This gave me the win, with only one HtH in the whole game!
In closing, I really like how this list worked out. I will probally replace the Goblin Hewer with a Flame cannon or a Gyro, and use this list again. I hope you liked the very confusing battle report, and let me know if you have any thoughts.