Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Yesterday I played against a friendly player Ive known for quite some time. He is a wood elf player and now he also has a decent sized Greenskin army. So yesterday we fought a game, 1000 pts. We had to stop before we were done, but after a quik count I had just a little bit more Victory points, it was about a draw. These were roughly our lists:
- Thane ( gruntbane combo )
- Naked dragon slayer ( no pun intended )
- 20 warriors
- 15 longbeards
- 10 thunderers
- 10 slayers
- 1 cannon w RoForging
- Goblin general on giant squig
- Orc shaman
- 20 Ngoblins w spears ( and fanatic )
- 20 Ngoblins w spears ( and fanatic )
- 20 Ngoblins w bows
- about 25 Orc boyz
- 10 Black orcs
- 5 squig hoppers
- Orc chariot
- 2 pumpwagons
My slayers slaughtered his boyz with shaman and overran em, the Ngoblin fanatic in the unit close behind the boyz did them no good however, but the survivors held that unit for a turn or 2. My Thane and longbeards oblitterated his squighoppers and general, but it was close, because they were charged and that goblingeneral chopped at my thane with 6 attacks. I got 1 wound.
Anyway, it went pretty well here, not so good there, it wasn't conclusive.
We agreed to be playing more games the next weeks, from 1000 to 2000( lord level ) pts. I would like some tips for fighting the green menace. I have never played against them before, around here we only have overpowered elf and VC armies :p
What kind of stuff is good against greenies, the next game will propably be 1500 pts, so what would be best to remove from my list and what to add. At least a boltthrower 'chariot B-gone' combo would be good since he has 3 chariots.
Just a critique on te 1000 point list first, I would drop the slayers as there isn't a lot in that army which would warrant them. I would aos only have opted for a single character, as you don;t have many bodies on the field...
Slayers lack armour, and I would rather see heavy armour/shield Clansmen, with a 3+ save in combat.
Use the slayers against large goblin blocks if you will take them, and ensure that they can't get flanked by anything that can wound them easily - i.e. chariots/pump wagons/Black Orcs.
As you are going to get charged a lot, taking Iron Breakers is a must, and certainly, two bolt throwers is a great piece of artillery, esepcially if you have an engineer handy, as then they have a better BS, and can skewer ranked blocks and teh cahriots with equal ease. Surprised to see teh lack of Thunderers, I would advocate more of these hearty individuals against an O&G line
Join the LO army system! http://www.librarium-online.com/foru...t&uniqueid=910
Those 10 slayers did quite well, and they were kept far from the pumpwagons and chariot ( I shot one of those with my cannon, almost another. I hit that one but rolled a 1... ( ) , they demolished all the boyz and shaman and half those night goblins ( he threw something jawdropping with his woundrolls :p
I think I will be taking the advice and go for 2 boltthrowers, instead of the cannon. I was looking in that 1000 pts if I could take Ironbreakers but they wouldn't fit anymore. In 1500 pts a healthy unit of 15 or 20 could fit.
And off course another block of warriors.
The thunderers on the other hand didn't make good their cost, they killed hardly anything, maybe 12 goblins.
When I play 1k games, I usually field 2 thane's 3 blocks of infantry and a warmachine. Depending on wether I want to be offensive or deffensive, the units may vary.
I actually like the idea of slayers and a slayer character, but in 1k games, I found them too expensive. A Dragon Slayer is actually a nice touch. Keep him out of sight until hes needed, and give him some tools. Hes too expensive not to give anything.
Personally I find Ironbreakers too expensive in these kinda games. Approx 300 for a unit is too much IMHO. Warriors and Longbeards can do the job even better.
I can only talk for Bolt Throwers. They are absolutely amazing, but I think 1 is enough. This gives you points to bulk up your units or get other stuff. The Organ is also a great piece of equipment.
If your wanting a game changer Vs O&G you will find a flame cannon invaluable. Acting like dragon fire one wound causes a panic roll on a unit, and with orcs and goblins pretty low without characters its a game winnner. Unfortunatly its not quite effective as it used to be as every army these days seem to be immune to panic or psych, against O&G its amazing, a S5 template weapon. Set up 12" from board edge, rolling a possible extra 10 inches, + 8" from the flame template , then you have your guess range of up to 12" and you can hit stuff suprizingly early on in the game.
Though the flame cannon is good, I find a stone thrower my ultimate weapon of choice. Once you get used to using one you can pretty much land a rock in the middle of units no problem. In a game against empire (who use block infantry like orcs and goblins in large numbers), I had landed two direct hits, one in my oponents great swords of 25 leaving only the front rank +2, and one stone in 25 swordsmen to the same affect.
Now i take mine with an engineer and master engineer and 3 runes simply because i know i can use one to great effect so im not saying you need do the same, but like the flame cannon, war machines that do massive damage via templates work extremely well vs O&G. Landing a stone on a chariot will often destroy it aswell as a direct hit is S8 and a glance will cause a S4 hit, no armour saves, doing d6 wounds, this all before any runes of goodness.