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Anyone finding their warmachines more valuable these days. I seem to be...
DoC it's great against Greater Daemons and template weapons are great for getting at chars
VC All Templates point at the general please...
DE Please hand over all a victory points for dragons and Hyrdas please
HE see above but take out the hydras
I am expecting more of the same with LM.
It's funny that you bring it up, because the last few days there have been a number of topics regarding the Dwarfs and their place in the hierarchy of competitive armies.
The short answer: yes.
As the game evolves and the Dwarfs remain in 6th ed. The Dwarfs are having to rely more and more on their strongest facets and leave some of their quirkier units behind.
The game is becoming faster, more brutal, with more powerful magic, and generally overhwelmingly nasty in terms of combat. The Dwarfs, who were nicely balanced in 6th ed. don't have any of this. They are a 'denial' army that focuses on being on the receiving end of charges, weathering the storm, and then inexorably grinding the opponent down to nothing. However, when magic-heavy armies can routinely field upwards of 15 Power Dice and extremely fast Heavy Cav become more and more common, the Dwarfs strengths become too easy to mitigate.
However, a Bolt Thrower will always impale something and an Organ Gun is still point-and-shoot.
In the future, look for the Dwarfs to stay slow, but have their magic denial abilities demonstrably enhanced, their ability to soak a charge doubly-so. (Think: a charge to a Dwarf flank is the same as charging them in the front facing, something like that. Or perhaps, some sort of rule along the lines of 'if a panicking enemy flees and the Dwarfs don't run the enemy down, they instead get to make some parting-blow-esque type attack in their back ranks.)
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Luckily our warmachines still are some of the best. Though we don't have repeating bolt throwers ( Even if I would like to have them, dwarfs are such good engineers, why cant we fire multiple bolts but elfs can? ) or cannons from hell, we have every kind of warmachine ( even a flying one and a magical one ) , which we can also upgrade with runes. Particularly funny against armies with multiple chariots, a good ol' str 7 boltthrower.
And those things in the above post sound like very cool improvements What about Ironbreakers with their 2+ armoursave rerollable, sure a bit more expensive but it would be awesome xD
Your friends Chaos Warriors are exactly my point. Sure they are super tough BUT one well placed flame cannon or Grudge Thrower and we have made the points back and then some.
And what about 1 well placed boltthrower shot going through an entire rank :p But no matter how good our warmachines are doing, we can't rely on a wellplaced stonethrower or flamecannon shot to win a game, or an exposed knight flank to shoot through, let alone hope our organgun doens't explode in turn 1 ( yes, that happens a lot :p ) Of course, it helps, but if one of those uberknight units ( like bloodknights and chaosknights ) hits a block of warriors or longbeards, those 20 attacks won't leave a lot standing and that is my concern. Also annoying skirmishers are hard to target, except with templates ( but whats the chance of hitting dead on target :p ) and the organgun ( but you'd rather blow those charging knights to bits than a group of 5 skirmishers ) ,
We have very cool warmachines, we just should have something a tad more I think. A universal rule that truly makes the dwarfen warmachines the best. ( 1 dice of choice per warmachine may be rerolled in the game or something )