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Hey guys, been lurking about the forums for a little bit and now decided to make this topic
What is the general opinion on Dwarven musicians? I see alot of people like to include Musicians in with their ranged units, personally i dont see the appeal of doing this
I've recently started running my entire army without any musicians (not even in my blocks)
and I dont seem to have any issues getting the rally (rolling against a 9 or 10 is pretty much the same in my book, even our cannon crews have higher leadership than the most inspiring Black Orc)
Do you guys always run with musicians or do you put them in/take them out accordingly?
I would always include one, omitting them only for lack of points. The rally on LD increases your chances of doing so, and the ability to win a tied combat is under used but is an option. They're just a good choice. Granted, dwarfs high LD does seem to make them a little redundant but when you roll the 10, you'll wish for them to have that extra point of LD. Its usually a matter of opinion, but mine is firmly in the "take them" category.
I won several combats against mortals of chaos big nasty characters BECAUSE I took musicians. He often only killed enough dwarves to get a tie, which I win as I had a musician. It took his frenzy away, which was awesome. (I still lost the game but that is besides the point.)
Personally I've never fought Dwarves with my Greenies and have never fought Greens with my Dwarves.
But on to the point, yes always musicians, fleeing from big scarey units is great, it gives them a failed charge and will often give you time to do nasty things to their flanks.
I agree with the whole fleeing from units to open them up for flank charges/cannon fire etc but even with a Musician you only increase your LD by 1, this would be much more impactful on Low LD armies like O&G and Skaven but on an army where everyone has 9+? I'd rather save me some points (mainly because i like to run alot of blocks, so thats 3~4 Musicians) and squeeze in some more runes on my characters and or artillery
True b ut if you do spend those few points you have Ld 10 on your blocks, meaning your general can be off doing something other than babysitting your blocks. This is quite different from other armies who need constant supervision by high Ld generals.
There are a lot of times when you really want that musician. Because other armies usually have a trumpet player in their units, you could lose a unit to a silly tie. heavy cavalry units have a habit of tieing my warriorblocks because of their even more ridiculous saves than mine. And because GW gave us the 'stubby legs' rule which they nicely disguised, when you break, the chance of getting overrun is far too high.
And please please please, avoid being broken by stuff like zombies, its not pretty. 10 is still a better chance to rally than 9, and it's a lot better to have your dwarfs rally than having our flipping expensive units run on their short legs.
A long time ago in a dark age I was a bit stupid. I had a unit of longbeards with 'wow' Thane who had to cross the entire board to get to pansy dark elf shooting. 1 turn away and I've lost so many longbeards I had to do a panic test. I rolled 10. Rallying next turn, 10 again and the turn after 10 again! ( ?! ) Of course thats just stupid, I forgot I had a musician and Longbeards don't have to take panictests anyway :-P ( * stupid stupid * )
For their points musicians are a really good bargain.
An example why you should take musicians.
In a battle with my dark elves versus chaos (6th edition) my unit of cold one calavry
where positioned behind a wall. In my opponents turn as they where the only unit in range his bloodthirster had to charge. it still did quite well and managed a draw but as i hada musician i won and the bloodthirster failed it instability test and was banished back to the realm of chaos. over 600 victory points gained in the first turn