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Inspired by elsewhere, I thought it might be interesting to see what other dwarf generals had to gift as golden nuggets of advice to the newer beardlings, or even to a longbeard.
I have a few:
# Read the army book
As a dwarf player it is your responsibility to know what your troops are capable of, who has what rule. Never leave it up to the other player to tell you, know your army!
# Learn how to guess well
Sounds odd I know, but with two of our major war machines being guess ranged, having the ability to guess well - educated or otherwise - is important. Check out the latest WD for the Empire article and shooting.
# Understand the runes
It is important you know what the runes do, how much they cost and who can take what. If you take an illegal weapon because you took four runes, its not a mistake but a case of you not having read your rules properly.
I might add more later, but for now I'll wait to see what you guys come up with.
# Dwarfs love mountains. Hills work too.
Hills are a gift from both Grungi and Valaya, they provide us with platforms for our warmachines, they enable our Ranged units to fire in two ranks, and the provide cover for our perilously few warriors. When trying a Shooting list, get your short beard onto a hill! You can turn it into an impregnable fortress when faced with CC armys. All your troops get +1 combat resolution from being higher up, and you can also hide your troops just over the crest (Similar to Lord Wellington during almost every battle where he defended a ridge!) and move them over just before the enemy charge, meaning that they take less fire and there are more Warriors to face the foe!
# Practise with your guess range weapons!
Similar to the point The Almighty King Ulric Flamebeard gave (Rik a Dawi ZharrGorm Karugromthi!) but practise with your cannons and Grudge Throwers, guessing ranges. The best way to do this is get yourself a Goblin model (although absolutely anything will do, from a coin to a small child) and put your cannon/grudge thrower quite far away from it, fire the weapon as if you were playing a game, and try to hit it, when you do change the distance and do it again until you are getting them close every time.
# Fear not the bow and Blade for Dwarfs are crafted from the stuff of mountains and gifted the finest arms and armor in the old world
Dwarfs are Tough. All of have toughness 4 or more. This means that wounding dwarfs is hard to do. Keep that in mind. When picking targets always go for higher strength/poisened weapons, even if lower strength get more attacks. Furthermore you have very good armor saves on your line soldiers. Don't be afraid to get stuck in. Don't think that dwarves have to be shooty to be competative.
#Lock your sheilds and give not one step to the foe, for the eyes of your ancestors are upon you
Dwarfs have high leadership. That said the way Warhammer is now, combat res is brutal and even leadership 9 will wittle away quickly. Dwarfs don't put out many attacks and so, while being rock hard they have limited damage output without heroes. So remember to stack up on combat resolution. banners, runes, warbanners, ranks and immunities to fear and terror are all things any dwarf unit that can, should take.
May the Emperor forgive you, for his servants cannot.
# Let the fallen die with honour
If you take slayers, do not be too defensive with them. Of all the units in the dwarf army, slayers are meant to die - so get them stuck in! However, remember to pick valuable targets - cavalry units and elite infantry can be slowed down for a few turns by as few slayers at 10.
# Shields for all!
All dwarf units should buy shields is they are capable of doing so. Even the missile units, having WS4, T4, AS 4+ is often enough to see off war machine hunters.
# No banners for units below a dozen. Or ten.
Units of ten or less should never bear a banner. Its an easy 100VPs to your opponent.
# Protect the Flanks
For most army's but dwarf's most of all deployment is arguably the most important part of the game. Learn the ground, learn the terrain. Dwarfs will stand up to most enemy's on a front to front charge. but if we get flanked we hurt. So to counter this find ways to protect your flanks. (slayers/buildings/board edge)
#Magic? What Magic
Dwarfs are a great anti magic army. You can actually get by at 2000 pts without taking a single anti magic character. and at 1000/1500 we usually have more anti magic then our enemy's have magic. That being said, don't be afraid to bolster your magic defence with runes. A few Runes of warding or Sanctuary or even Master Rune of Grungni can really bolster your magic defence.
#The old ones know best
Dwarfs have arguably some of the best characters and troops in the game. (damn you warriors of chaos) that being said, a dwarf character can add huge survivability/killing to an army. So don't be afraid to power up that Dwarf Lord. (my Dwarf lord has died once in all my games. That was to an Irrisistible cast Cloying Quagmire)
#Be honorable, but never predictable
Most people know dwarfs. We have blocks that move 6", we are tough, hard to break. and shoot alot. Don't be afraid to confuse your enemy every now and then, a Gyrocopter adds some great movement, march blocking ability and war machine hunting that we desperatly need. A unit of miners coming in behind your enemy's war machines is another great one.
Painting: 20 quarrelers
Nothing useful to add re: tips as I am not a very good player (not had enough practice), but thought I'd comment on the Khazalid grammar:
Rik a Dawi ZharrGorm Karugromthi
Shouldn't Rik be Rikazi as he is a particular Dwarf King and a specific person, as opposed to Rik with no signifier which, well I'm not sure what that would mean. I think you have said, rather than having a flame like or flame couloured beard that he is litterally on fire and wise. Flame Beard would be Zharrak Trommaz and Flame Bearded, with connotations of an impressive beard, would be Zharrak Gormha.
Of course I could be wrong .
I can't believe the first and foremost rule of all things dwarvish hasn't been stated.
NEVER TRUST AN ELF!
That is all.