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I decided at last on my army and will be going Dwarves.
My idea is as follows:
Firing line with effective counter-charge and Combat Resolution benefits.
The whole army will focus around artillery and core troops.
Deployment is a nice straight, tight line which alternates between Quarrelers & Warriors. Both unit types are in blocks of 20, with Warriors 5 wide & Quarrelers 10 wide.
The plan is simple:
* Bombard the crap out of the heavy troops, shoot up the weaker troops.
* Before they charge, the Quarrelers reform their ranks 5 wide which will allow them to shoot still but also survive combat better.
* By the time they reach combat, hopefully their initial combat resolution will be reduced (due to thinning of the ranks). This should allow my troops to stand their ground or maybe even win the combat resolution.
* Charge my adjacent unit into the flanks of the attackers, and then go on the offensive (they are right next to me, movement speed not as much of an issue)
I would use Quarrelers rather than Thunderers due to their versatility. They would all have shields and I would even be tempted to give them great weapons - depending on whether it is them or the Warriors which would get charged. Also a Quarreler with shield & great weapon is the same cost as a standard thunderer.
Warriors are just blocks of Steel to take the hit and offer a good CR in combat.
Cannons all have engineers
Maybe an Organ gun in the centre.
Finally for my Lords / Heroes - dunno. I would look for survivability on my General.
Any ideas or suggestions of possible problems - advice on the general very welcome as all this magic stuff is still quite alien to me.
Well you have the basics of Dwarf Tactics there, I'd suggest first thing reading the "Golden Rules" Thread, lots of good tips there, you can pair up your Warrior units, one being charged the other flank charging, also remember that hills are pretty much vital for a successful Dwarf army, +1 combat resolution and the ability to fire in two ranks!
The Engineer isn't vital for Cannons, and they should be firmly deployed on either flank, if you have a good number of artillery pieces (say Two Cannons Two Bolt throwers, and give the Bolt Throwers Engineers) then you can have two good blocks of artillery, them being on your far flanks gives them a wide range of fire and more chances of getting flank shots. A unit of Thunderers/quarrellers each will protect them enough.
Also, You're underestimating Dwarf Warriors in Combat! We are an extremely tough Race and can take most charges etc.
Good Choice with Dwarfs though, we are, simply, awesome!
One major question I have is probably an obvious one to all but me.
If you were attacking such a gun line, would you choose to attack the Quarrelers with Shields (who could shoot you first) or the Warriors who couldn't shoot but had a slightly better save?
If a unit stand's and shoots, can it also attack in close combat?
If they would attack the Warriors, I would be temptedto give my Quarrelers the great weaponsto make acounter-charge all that more effective
Actually since you mentioned bolt throwers, I know I can take 2 as a single special choice, but do they have to be deployed together as it does not state
I think It depends on your opponent - the kind that goes on impulse or by their "instinct" will charge the quarrellers, guys with Crossbows don't look as threatening, but those who calculate it will think that the Warriors could be a softer target, only 1 difference and the lack of stand and shoot, however the Quarrellers are a more dangerous target and cost more points, so a large unit or a heavily armoured unit will probably charge them.
I think in total 2/3 of the time they will charge your quarrellers.
Do I need to position the bolt throwers together by the way? They take up the same choice, butunlike other army books which have the same thing, it doesn't state if they act or can be positioned independantly