looking to start Dwarfs... - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Member
    Join Date
    Nov 2009
    Location
    South San Jose
    Age
    34
    Posts
    102
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    13 (x1)

    looking to start Dwarfs...

    I was thinking that I would be starting a Dwarf army as my next Fantasy army. I currently play Wood Elves and Skaven, so I am looking to field an army that plays different from the two I already have. How plausible is it to have a "less" shooty, yet competitive dwarf army? And, more importantly, is it even cost effective; or should I try for a shooty dwarf army?

    Any thoughts?
    any ideas on what to start with?
    Is Skull Pass worth the investment if I am just Starting?


  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
    Join Date
    May 2003
    Location
    Leeds, Yorkshire
    Age
    32
    Posts
    10,982
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1372 (x8)

    The Battle for Skull Pass is an ideal start for a new army. It has three almost staple units in a dwarf army - warriors, thunderers and a cannon. You'll want a few of these in your list if you can manage it. Ideally for a starting army you'll want a few units of warriors - try to make them minimum of fifteen, but twenty is better. A unit or two of thunderers/quarrellers; this depends on your tastes - +1 to hit at close range, or longer range. Add an organ gun or bolt thrower and a few characters are you've got a good start.

    Dwarfs can be less shooty and be competitive. Or can now. With the last army book we had a few options to help make the army slightly more flexible. The main one being the Anvil of Doom. It has the ability to move between one and three units per turn, allowing for a needed move boost. There are also some banner runes that allow movement before the first turn. This combined means that the marching dwarf army is wholly possible, it can be competitive but at the same time its also quite vulnerable. Any fast unit will be able to get behind you ready for a rear charge or flank charge when needed.

    Kuffy

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts