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I was thinking that I would be starting a Dwarf army as my next Fantasy army. I currently play Wood Elves and Skaven, so I am looking to field an army that plays different from the two I already have. How plausible is it to have a "less" shooty, yet competitive dwarf army? And, more importantly, is it even cost effective; or should I try for a shooty dwarf army?
any ideas on what to start with?
Is Skull Pass worth the investment if I am just Starting?
The Battle for Skull Pass is an ideal start for a new army. It has three almost staple units in a dwarf army - warriors, thunderers and a cannon. You'll want a few of these in your list if you can manage it. Ideally for a starting army you'll want a few units of warriors - try to make them minimum of fifteen, but twenty is better. A unit or two of thunderers/quarrellers; this depends on your tastes - +1 to hit at close range, or longer range. Add an organ gun or bolt thrower and a few characters are you've got a good start.
Dwarfs can be less shooty and be competitive. Or can now. With the last army book we had a few options to help make the army slightly more flexible. The main one being the Anvil of Doom. It has the ability to move between one and three units per turn, allowing for a needed move boost. There are also some banner runes that allow movement before the first turn. This combined means that the marching dwarf army is wholly possible, it can be competitive but at the same time its also quite vulnerable. Any fast unit will be able to get behind you ready for a rear charge or flank charge when needed.