Topic of the Week - Rangers - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!

Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Keeper of Records and Ale King Ulrik Flamebeard's Avatar
    Join Date
    May 2003
    Leeds, Yorkshire
    0 Post(s)
    0 Thread(s)

    1372 (x8)

    Topic of the Week - Rangers

    This is the start of a new series, that will hopefully bring new ideas and tactics to the forums. Each week, a new topic will be posted up about a different unit in the army book. This gives you your chance to discuss the unit to its fullest. So, please leave your comment!

    This week's topic is - Rangers

    Why would you take these? Are the command options worth it? Which unit is the best to upgrade into rangers? What are their tactical uses?



  2. Remove Advertisements

  3. #2
    Junior Member
    Join Date
    Mar 2010
    0 Post(s)
    0 Thread(s)

    1 (x1)

    Rangers are a unit of dwarfs which can make our enemy a bit confused. Who will expect a dwarfs unit to be setup closer then 12" from a center of table?? Also most of people will expect to see miners rather then rangers.
    Are they wort points which they cost?? it is additional +2 points per model but.. they must b equipped with a great weapon what add an +1 point per model. 11 points for a basic ranger. It is exactly same as for a miner. with a very similar option and it can save a special unit slot.
    We can upgrade a unit of warriors or Quarellers in addition it can be a unit of Longbears.
    I'll use them for sure in marching army!!!! If I am lucky they may charge i first round of battle!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Mission impossible??????????? Possible: As a scout unit they can't be visible for an enemy. Set them up behind a hill but 12" from strozilla's rune. at the beginning they will move 6" then in movement phase 6" and in shooting if you have anvil 6" charge.
    if I'll be not able to do it I'll wait for my enemy and in 99% they will put more attention to rangers then to the rest of my army.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts