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I have some dwarfs and I am planing to fight a player who will field the lizardmen as follows
2x saurus with spears
what do i do???
How many Points? Which units you can use? do you proxy?
Cannon (maybe put a master engineer, make it d6 wounds) with rune forging, another 1 or two Bolt throwers one of them s7 and with a n engineer 3+ hit 3+ wound d3 wound, anvil of doom to ground terradons for a turn or two, and 2 organ guns for his skink screens etc. I don't know how you make your battle field but if you are able try to not put too many forrests make it an open field. Strong 20 man troops as usual.
A basic scenario:
Field setup he put his 2 stegadons in other sides of the field. put skinks in front of his troops. terradons behind something (troop or hill etc) or in a wood.
Try to put your guns on a hill. (organ guns near front between your troops to cover flanks and fronts.) put your anvil in a safe place in case.
Turn 1a You start; If you can see stegadons choose one (especially the one on your weak side.) and try to destroy it with correct guesses.
Ground terradons with anvil of doom. (ıf you do not have them do nothing.)
Turn 1b he moves he casts
Turn 2a move your rank and file troops for combats. If the previous stegadon still lives attack with cannon. If not choose the other one. However if one of them is in too far away to be effective in next turn, you can target terradons with cannon. Organ gun for skinks, or troops. Anvil for if you like stegadon or terradons.
Turn 2b hew moves he casts.
Turn 3a you are able to fire for 3 turns be happy. CC phase we are hard nuts, you may think using Oath&honor for nice flank charge.
If you do not start your organ gun will start firing turn 1 this is a plus. However you will have less turns for your cannon or BT. Try to aim for the most dangerous one for your troops. IF you have anvil and organ gun try them on terradons. So you may fire your cannons in turn 3.